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General Tabletop Discussion
*Dungeons & Dragons
Gods: What role do they play in your campaigns?
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<blockquote data-quote="Thunder Brother" data-source="post: 8309038" data-attributes="member: 6984475"><p>I love the world of Glorantha and it's extensive mythology, so my own homebrew setting borrows extensively from it, meaning the god's are a strong influence on the world as a whole.</p><p></p><p>I don't like treating gods as aloof, as in uncaring. Rather, they are distant by cosmological necessity. They cannot act directly on the world anymore, only through their followers, similar to the Great Compromise in Glorantha. The logic is partly that a god is such a force that even a seemingly benign intervention could have cataclysmic effects, similar to how the Valar's intervention in the Silmarillion are often disasterous.</p><p></p><p>I like comparative mythology, such as how many deities from ancient European cultures have common roots (Thor/Taranis/Perun being essentially the same god). So for example I have a single "Storm God" but different cultures will maybe know him by different names and slightly different myths.</p><p></p><p>I try to avoid anything that comes across as vaguely Christian, not because of any political stance, but because I want to harken back to a more pre-Christian worldview. There are no churchs, no Inquisitors, very little doctrine. Religion is local and esoteric. More about exchange than faith, because faith in a setting where the gods definitively exist is cheap. The gods are not moral actors, but do have personalities and drives. The Earth Goddess is all-loving because it's the Earth, the Storm God is tempermental because he peronifies the winds and weather. The Sun God is kinda aloof because, well the sun is as well.</p></blockquote><p></p>
[QUOTE="Thunder Brother, post: 8309038, member: 6984475"] I love the world of Glorantha and it's extensive mythology, so my own homebrew setting borrows extensively from it, meaning the god's are a strong influence on the world as a whole. I don't like treating gods as aloof, as in uncaring. Rather, they are distant by cosmological necessity. They cannot act directly on the world anymore, only through their followers, similar to the Great Compromise in Glorantha. The logic is partly that a god is such a force that even a seemingly benign intervention could have cataclysmic effects, similar to how the Valar's intervention in the Silmarillion are often disasterous. I like comparative mythology, such as how many deities from ancient European cultures have common roots (Thor/Taranis/Perun being essentially the same god). So for example I have a single "Storm God" but different cultures will maybe know him by different names and slightly different myths. I try to avoid anything that comes across as vaguely Christian, not because of any political stance, but because I want to harken back to a more pre-Christian worldview. There are no churchs, no Inquisitors, very little doctrine. Religion is local and esoteric. More about exchange than faith, because faith in a setting where the gods definitively exist is cheap. The gods are not moral actors, but do have personalities and drives. The Earth Goddess is all-loving because it's the Earth, the Storm God is tempermental because he peronifies the winds and weather. The Sun God is kinda aloof because, well the sun is as well. [/QUOTE]
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