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General Tabletop Discussion
*Dungeons & Dragons
Gods: What role do they play in your campaigns?
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<blockquote data-quote="R_J_K75" data-source="post: 8309043" data-attributes="member: 6921294"><p>When I ran Forgotten Realms campaigns almost exclusively up until 2010 I would usually build the background metaplot of the campaign around a few Deities of the world. Depending on the PC's, if there is one that is directly involved with the religon of any of those gods, there may be more interaction with them and that meta plot may come to the forefront more than if the players had no religious bent PC's. A few times myself and another friend were DMing the same DM where the gods played a major role and avatars made appearances. One of the PCs even gained a small portion of one of their power for a short time and used it to do what PCs do, flew over Waterdeep and made it rain gold. Come to think of it that was the same game where he spilled beer on my map of Waterdeep, only took me 23 years to realize the coincidence. There have also been the instances of divine intervention although very few and far between. Nowadays we dont (or have had any in the recent past) PCs who are clerics or any of the other religious type classes so they are in the background of the campaign relegated to being represented by their clergy and even then its more generic. If they need holy water or healing they'll find a nameless church, any church to get what they need. I would equate it to being 15 and looking for a buyer to get a case of beer, you didnt care who bought for you just as long as you got beer. I think this shift can directly be linked to time. The players in our group only have so much time to dedicate to the game so adding complex machinations of squabbling deities and the particular details of their clergy arent worth including. When we had more time to play, read, and prep games I preferred campaigns that were heavily influenced by the gods of the setting and they were alot of fun.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8309043, member: 6921294"] When I ran Forgotten Realms campaigns almost exclusively up until 2010 I would usually build the background metaplot of the campaign around a few Deities of the world. Depending on the PC's, if there is one that is directly involved with the religon of any of those gods, there may be more interaction with them and that meta plot may come to the forefront more than if the players had no religious bent PC's. A few times myself and another friend were DMing the same DM where the gods played a major role and avatars made appearances. One of the PCs even gained a small portion of one of their power for a short time and used it to do what PCs do, flew over Waterdeep and made it rain gold. Come to think of it that was the same game where he spilled beer on my map of Waterdeep, only took me 23 years to realize the coincidence. There have also been the instances of divine intervention although very few and far between. Nowadays we dont (or have had any in the recent past) PCs who are clerics or any of the other religious type classes so they are in the background of the campaign relegated to being represented by their clergy and even then its more generic. If they need holy water or healing they'll find a nameless church, any church to get what they need. I would equate it to being 15 and looking for a buyer to get a case of beer, you didnt care who bought for you just as long as you got beer. I think this shift can directly be linked to time. The players in our group only have so much time to dedicate to the game so adding complex machinations of squabbling deities and the particular details of their clergy arent worth including. When we had more time to play, read, and prep games I preferred campaigns that were heavily influenced by the gods of the setting and they were alot of fun. [/QUOTE]
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