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General Tabletop Discussion
*Dungeons & Dragons
Gods: What role do they play in your campaigns?
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<blockquote data-quote="Stormonu" data-source="post: 8309104" data-attributes="member: 52734"><p>For my home brew, there are two major types - the original gods (known as the Ancients) composed of the pantheons from Deities & Demigods, and my campaign gods.</p><p></p><p>The Ancients are physically asleep, but calls and deeds done in their name are answered by calling on their latent power. That does mean they can’t directly manifest avatars, but you can still get spells and miracles. There are cults who are “in the know” that these gods sleep and are involved in plots to awaken them - which most others agree would be “a bad thing.” The Young Gods devote a lot of attention suppressing these cults actions, but can’t destroy them outright as the sudden loss could be like taking a hammer to the alarm clock right next to the sleeper’s bed.</p><p></p><p>The Young Gods of my home brew are ascended mortals who are now caretakers for the world. By mutual edict, they are not allowed to directly manifest direct avatars on the prime plane, but can influence matters behind the scenes and have been known to sneakily make appearances in lesser guises (in the last few centuries, one had manifested as a mortal tyrant, trying to conquer the continent. When his guise was revealed, he was forced to leave the mortal plane and the capital of his mortal kingdom was sunk beneath the waves). The Young Gods are relatively careful in their interactions lest they wake the Ancients Ones - which happened once in the distant past and resulted in a near Ragnarok-level apocalypse.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8309104, member: 52734"] For my home brew, there are two major types - the original gods (known as the Ancients) composed of the pantheons from Deities & Demigods, and my campaign gods. The Ancients are physically asleep, but calls and deeds done in their name are answered by calling on their latent power. That does mean they can’t directly manifest avatars, but you can still get spells and miracles. There are cults who are “in the know” that these gods sleep and are involved in plots to awaken them - which most others agree would be “a bad thing.” The Young Gods devote a lot of attention suppressing these cults actions, but can’t destroy them outright as the sudden loss could be like taking a hammer to the alarm clock right next to the sleeper’s bed. The Young Gods of my home brew are ascended mortals who are now caretakers for the world. By mutual edict, they are not allowed to directly manifest direct avatars on the prime plane, but can influence matters behind the scenes and have been known to sneakily make appearances in lesser guises (in the last few centuries, one had manifested as a mortal tyrant, trying to conquer the continent. When his guise was revealed, he was forced to leave the mortal plane and the capital of his mortal kingdom was sunk beneath the waves). The Young Gods are relatively careful in their interactions lest they wake the Ancients Ones - which happened once in the distant past and resulted in a near Ragnarok-level apocalypse. [/QUOTE]
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Gods: What role do they play in your campaigns?
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