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*Dungeons & Dragons
Gods: What role do they play in your campaigns?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8310242" data-attributes="member: 6704184"><p>In Islands World the gods are very present but not in the same way as FR or Theros. </p><p> </p><p>Instead;</p><ul> <li data-xf-list-type="ul"><strong>The gods are the world</strong>- Pelor, the sun father, is the wind in a sail, the lucky break that saves a thief’s neck at the last second, the glimmer of light on the horizon that catches your gaze and makes you wonder what’s out there, and the joy of dawn blazing the sea into a surging roil of golden fire (he’s basically Maori Saint Nicolaus, patron of thieves, children and their protectors, the sun, surfing, and exploration on the sea). Artemis is the thrill of the hunt, the cold focus of the moment before you loose your bow, the fear and joy of a secret tryst.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>You are the gods</strong>- When you emulate the gods, and your deeds become legends, your story becomes a story of the god you emulate. When you steal a boat and sail desperately into unknown waters to save a child or loved one, and that story becomes legend, it is retold as an exploit of Pelor. </li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>The Gods are always with you</strong>- When you do soemthing exceptional that inspires a god, they…inhabit that moment. You find yourself able to push yourself harder, to see more clearly, to think and feel more fully, as you essentially become the deity in that moment. You embody Them. Even when this doesn’t happen, Artemis is present with every hunt, every archery training session, every secret liaison under the moonlight. Pelor is the sun and also the light from the sun and also the work and joy of sailing.</li> </ul><p></p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>The gods cannot be fought- </strong>If you were to run Tyrrany of Dragons here, there is no scenario wherein you fight Tiamat. Tiamat is the firmament, and the body of the world, and the divine well of chaotic powrr from which springs gods and cosmic monsters. What you can fight is a being that has embodied Tiamat so fully, with such devotion, that they have been given the power of a demigod, and the form of a great many-headed dragon. Tiamat will be fine, though. She’s beyond your ability to touch, no matter how powerful you become. </li> </ul></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8310242, member: 6704184"] In Islands World the gods are very present but not in the same way as FR or Theros. Instead; [LIST] [*][B]The gods are the world[/B]- Pelor, the sun father, is the wind in a sail, the lucky break that saves a thief’s neck at the last second, the glimmer of light on the horizon that catches your gaze and makes you wonder what’s out there, and the joy of dawn blazing the sea into a surging roil of golden fire (he’s basically Maori Saint Nicolaus, patron of thieves, children and their protectors, the sun, surfing, and exploration on the sea). Artemis is the thrill of the hunt, the cold focus of the moment before you loose your bow, the fear and joy of a secret tryst. [/LIST] [LIST] [*][B]You are the gods[/B]- When you emulate the gods, and your deeds become legends, your story becomes a story of the god you emulate. When you steal a boat and sail desperately into unknown waters to save a child or loved one, and that story becomes legend, it is retold as an exploit of Pelor. [/LIST] [LIST] [*][B]The Gods are always with you[/B]- When you do soemthing exceptional that inspires a god, they…inhabit that moment. You find yourself able to push yourself harder, to see more clearly, to think and feel more fully, as you essentially become the deity in that moment. You embody Them. Even when this doesn’t happen, Artemis is present with every hunt, every archery training session, every secret liaison under the moonlight. Pelor is the sun and also the light from the sun and also the work and joy of sailing. [/LIST] [LIST] [*][B]The gods cannot be fought- [/B]If you were to run Tyrrany of Dragons here, there is no scenario wherein you fight Tiamat. Tiamat is the firmament, and the body of the world, and the divine well of chaotic powrr from which springs gods and cosmic monsters. What you can fight is a being that has embodied Tiamat so fully, with such devotion, that they have been given the power of a demigod, and the form of a great many-headed dragon. Tiamat will be fine, though. She’s beyond your ability to touch, no matter how powerful you become. [/LIST] [/QUOTE]
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