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Goggles of True Strike: To unbalancing?
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<blockquote data-quote="hong" data-source="post: 2094463" data-attributes="member: 537"><p>That's _one_ hit, for a max +40 damage at 20th level with a fighter type. You cannot seriously be saying that EL 20 BBEGs will go down from that. If so, perhaps you need to design more durable BBEGs.</p><p></p><p>Furthermore, in the round in which you were getting true strike up, the BBEG got a free swing/spell at you and/or anyone else in the party. You seem to keep forgetting this downside.</p><p></p><p></p><p></p><p>IME mounted characters are as rare as hen's teeth. Probably has to do with 1) horses not generally fitting inside dungeons; 2) mounts dying like flies once you get past about 10th level or so.</p><p></p><p></p><p></p><p>Why?</p><p></p><p></p><p></p><p>Nonsense.</p><p></p><p>Now you know what 1st level spell I REALLY have problems with? Lion's charge. That one lets you do a full attack from anywhere up to 60 feet away, and when cast on a melee specialist, it's enough to decide the outcome of a fight in the first round. In general, I'd be much more worried about anything that makes getting full attacks easier without risking yourself in turn, since it's all those hits that really make a difference. D&D combat in general is all about hitting multiple times, rather than making one super-duper hit.</p></blockquote><p></p>
[QUOTE="hong, post: 2094463, member: 537"] That's _one_ hit, for a max +40 damage at 20th level with a fighter type. You cannot seriously be saying that EL 20 BBEGs will go down from that. If so, perhaps you need to design more durable BBEGs. Furthermore, in the round in which you were getting true strike up, the BBEG got a free swing/spell at you and/or anyone else in the party. You seem to keep forgetting this downside. IME mounted characters are as rare as hen's teeth. Probably has to do with 1) horses not generally fitting inside dungeons; 2) mounts dying like flies once you get past about 10th level or so. Why? Nonsense. Now you know what 1st level spell I REALLY have problems with? Lion's charge. That one lets you do a full attack from anywhere up to 60 feet away, and when cast on a melee specialist, it's enough to decide the outcome of a fight in the first round. In general, I'd be much more worried about anything that makes getting full attacks easier without risking yourself in turn, since it's all those hits that really make a difference. D&D combat in general is all about hitting multiple times, rather than making one super-duper hit. [/QUOTE]
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Goggles of True Strike: To unbalancing?
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