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Goggles of True Strike: To unbalancing?
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<blockquote data-quote="Dread October" data-source="post: 2105315" data-attributes="member: 30006"><p>I actually think it'sx not that big a deal. A player spends a standard action to get a +20 bonus in another round. Then all he's done is pretyty much made sure he's hit something. It does sound like an Archer option to me and not something a Ranger in melee would bother with. </p><p> </p><p>How often can the Archer possibly make use of this in any way that will matter. In a heroic type of game, it's a cool magic item. As a DM I could see myself giving a pair of these out. One Pair. In the entire game. I ran a game once where it seemed like Nike was pumping out slippers of spider climb like there was no tomorrow. It never became unbalancing but lord was it close to "enough already".</p><p> </p><p>I think a good DM could manage it and as soon as that +20 shaft came streaking from the treeline into the eye of whatever it was aiming for, enemy spell caster have a new place to focus on. </p><p> </p><p>Cost is another issue entirely. Any talk of having this magic item cost in the millions of gold pieces is kinda silly. There are tons of itedms in the DMG that costs much less while doing sooo much more. treat it like the spell level that it is and take into account that it cannot be used all the time and that should be that. Add some sort of unique spell component so that another pair can't be made and you're all good.</p><p> </p><p>Dread October</p></blockquote><p></p>
[QUOTE="Dread October, post: 2105315, member: 30006"] I actually think it'sx not that big a deal. A player spends a standard action to get a +20 bonus in another round. Then all he's done is pretyty much made sure he's hit something. It does sound like an Archer option to me and not something a Ranger in melee would bother with. How often can the Archer possibly make use of this in any way that will matter. In a heroic type of game, it's a cool magic item. As a DM I could see myself giving a pair of these out. One Pair. In the entire game. I ran a game once where it seemed like Nike was pumping out slippers of spider climb like there was no tomorrow. It never became unbalancing but lord was it close to "enough already". I think a good DM could manage it and as soon as that +20 shaft came streaking from the treeline into the eye of whatever it was aiming for, enemy spell caster have a new place to focus on. Cost is another issue entirely. Any talk of having this magic item cost in the millions of gold pieces is kinda silly. There are tons of itedms in the DMG that costs much less while doing sooo much more. treat it like the spell level that it is and take into account that it cannot be used all the time and that should be that. Add some sort of unique spell component so that another pair can't be made and you're all good. Dread October [/QUOTE]
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Goggles of True Strike: To unbalancing?
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