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Going All Evil. Experiences?
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<blockquote data-quote="dm4hire" data-source="post: 4445684" data-attributes="member: 14848"><p>I've never run a full out evil campaign, though I've always wanted too, but I tend to allow any alignment. I stress to the players that evil players tend to work for themselves and while nothing is out of bounds for an evil person they usually don't kill indiscriminately. That would be more sociopathic which those types tend not to be sociable anyway. Most evil as mentioned tend to see others as tools who might outlive their usefulness eventually and given the opportunity they exterminate said tools, but usually they let fate handle that. That’s still pretty sociopathic.</p><p></p><p>An example of evil playing upon others would be in the Drizzt books showing his growing up in drow society. One doesn’t have to kill someone to be the reason they die. Most of the drow used opportunity to do away with their competitor (i.e. in the midst of battle they either make their attack or deny aid which allows the enemy to eliminate the competition). I explain in my campaigns that a PC could kill another PC in my game only if it fits in the story. Remember though, what goes around, comes around.</p><p></p><p>As for how evil people can coexist, well that’s easy. People tend to need people; most everyone has the need for being social to some extent. There’s no reason why evil PCs can’t have friends, close family, or even lovers. These same people can be just as evil and may be sincere or using them. That’s part of being evil though, trying to figure out who you can trust while doing the things you do.</p><p></p><p>Another aspect of evil to look at is that the PC might not view him/herself as being evil. History is full of people who did despicable things but didn’t consider themselves evil. Your party might be made up of people like that; that allows them to be friends and still do the horrendous things they will do.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4445684, member: 14848"] I've never run a full out evil campaign, though I've always wanted too, but I tend to allow any alignment. I stress to the players that evil players tend to work for themselves and while nothing is out of bounds for an evil person they usually don't kill indiscriminately. That would be more sociopathic which those types tend not to be sociable anyway. Most evil as mentioned tend to see others as tools who might outlive their usefulness eventually and given the opportunity they exterminate said tools, but usually they let fate handle that. That’s still pretty sociopathic. An example of evil playing upon others would be in the Drizzt books showing his growing up in drow society. One doesn’t have to kill someone to be the reason they die. Most of the drow used opportunity to do away with their competitor (i.e. in the midst of battle they either make their attack or deny aid which allows the enemy to eliminate the competition). I explain in my campaigns that a PC could kill another PC in my game only if it fits in the story. Remember though, what goes around, comes around. As for how evil people can coexist, well that’s easy. People tend to need people; most everyone has the need for being social to some extent. There’s no reason why evil PCs can’t have friends, close family, or even lovers. These same people can be just as evil and may be sincere or using them. That’s part of being evil though, trying to figure out who you can trust while doing the things you do. Another aspect of evil to look at is that the PC might not view him/herself as being evil. History is full of people who did despicable things but didn’t consider themselves evil. Your party might be made up of people like that; that allows them to be friends and still do the horrendous things they will do. [/QUOTE]
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