Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Going All Evil. Experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 4447415" data-attributes="member: 40522"><p>To me, the single biggest problem with evil campaigns and evil characters is that everyone has a different idea of what "evil" is, or what it should be. I've actually seen alot of evil PCs over the years.</p><p> </p><p>I've played in a <em>Forgotten Realms</em> game that was supposed to be "evil," but it didn't feel substantially different to me. We still fought orcs and Red Wizards and all the typical FR type of enemies. We once fought a party of good adventurers devoted to Mystra, but even so, it still felt like a regular old game with different wording on the character sheets. I did have some conflict with the other players, I played a cleric of Gargauth and was told to pull back my immersion in evil. I did was engage in some drug/alcohol abuse and seduced young virgins and the like and it rubbed the players the wrong way. I also required some justification for using healing magic on them (as an evil cleric, he spontaneously cast <em>inflict</em> spells, so it was a pain to prepare them). My cleric kept a few heals for himself, but there was tension with the players because their characters had to actually convince me that it was worth something to me to heal them. I don't think that the whole "evil" thing really sank in with that group from a roleplaying perspective--I certainly wouldn't be begging a strange, black-robed, devil-worshipping priest to cast spells on me when I'm wounded.</p><p> </p><p>In a Greyhawk game in early 3E, we had an evil monk in our party. He was a streetfighter and a very brutal, "that which does not kill me, makes me stronger" type of character. It worked for him. My character was a chaotic good wizard that focused on illusions and charm spells, so we were polar opposites. Being pragmatic, I gladly let him go interpose himself between me and the monsters. We sniped at each other alot, but it worked, since we both realized our utility to one another and kept it at that. I thought it was <em>immensely</em> cool--the tension between our characters was both reasonable and added to the game. Ironically, we developed a stronger camaraderie when a paladin came after us (him for being evil and me for being chaotic).</p><p> </p><p>I did an evil campaign in my homebrew in 3E and it worked reasonably well. The evil druid ravaged travelers with animals and worked to corrupt the town's drinking water and spread disease. The sorcerer used illusions and charms to cause a paladin's husband to commit infidelity, he ended up committing suicide rather than let his paladin wife find out. The party actually banded together and raided a dungeon--not to kill everything there and loot it, but to take it over for themselves. The party became lords of a dungeon in the marsh instead of nobles in a shining kingdom. It was fun and the players handled it well.</p><p> </p><p>It seems most successful in an <em>Oriental Adventures</em> type of campaign, where people care alot more if you are lawful than whether you are good. I saw a lawful evil samurai that was upheld as the epitome of honor--he was willing to do anything that his daimyo required of him, which was percieved as being totally selfless. Soldiers under his command might die, but the prevalent attitude was that it was to be expected for a soldier's life. His cruelty and sadism were commented on, but it was feared rather than reviled. His discipline and grim determination were indeed the stuff of legend, at least in our Kara-Tur.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4447415, member: 40522"] To me, the single biggest problem with evil campaigns and evil characters is that everyone has a different idea of what "evil" is, or what it should be. I've actually seen alot of evil PCs over the years. I've played in a [I]Forgotten Realms[/I] game that was supposed to be "evil," but it didn't feel substantially different to me. We still fought orcs and Red Wizards and all the typical FR type of enemies. We once fought a party of good adventurers devoted to Mystra, but even so, it still felt like a regular old game with different wording on the character sheets. I did have some conflict with the other players, I played a cleric of Gargauth and was told to pull back my immersion in evil. I did was engage in some drug/alcohol abuse and seduced young virgins and the like and it rubbed the players the wrong way. I also required some justification for using healing magic on them (as an evil cleric, he spontaneously cast [I]inflict[/I] spells, so it was a pain to prepare them). My cleric kept a few heals for himself, but there was tension with the players because their characters had to actually convince me that it was worth something to me to heal them. I don't think that the whole "evil" thing really sank in with that group from a roleplaying perspective--I certainly wouldn't be begging a strange, black-robed, devil-worshipping priest to cast spells on me when I'm wounded. In a Greyhawk game in early 3E, we had an evil monk in our party. He was a streetfighter and a very brutal, "that which does not kill me, makes me stronger" type of character. It worked for him. My character was a chaotic good wizard that focused on illusions and charm spells, so we were polar opposites. Being pragmatic, I gladly let him go interpose himself between me and the monsters. We sniped at each other alot, but it worked, since we both realized our utility to one another and kept it at that. I thought it was [I]immensely[/I] cool--the tension between our characters was both reasonable and added to the game. Ironically, we developed a stronger camaraderie when a paladin came after us (him for being evil and me for being chaotic). I did an evil campaign in my homebrew in 3E and it worked reasonably well. The evil druid ravaged travelers with animals and worked to corrupt the town's drinking water and spread disease. The sorcerer used illusions and charms to cause a paladin's husband to commit infidelity, he ended up committing suicide rather than let his paladin wife find out. The party actually banded together and raided a dungeon--not to kill everything there and loot it, but to take it over for themselves. The party became lords of a dungeon in the marsh instead of nobles in a shining kingdom. It was fun and the players handled it well. It seems most successful in an [I]Oriental Adventures[/I] type of campaign, where people care alot more if you are lawful than whether you are good. I saw a lawful evil samurai that was upheld as the epitome of honor--he was willing to do anything that his daimyo required of him, which was percieved as being totally selfless. Soldiers under his command might die, but the prevalent attitude was that it was to be expected for a soldier's life. His cruelty and sadism were commented on, but it was feared rather than reviled. His discipline and grim determination were indeed the stuff of legend, at least in our Kara-Tur. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Going All Evil. Experiences?
Top