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Going all Mindbiner-er-y....
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<blockquote data-quote="LeifVignirsson" data-source="post: 2343389" data-attributes="member: 10833"><p>So I am about to head back into the party with my old character who was an Enchanter bent on taking minds (he has a chip on his shoulder from the party for being... not quite so cooperative, that is a whole different story unto itself) to the point where I have taken the Mindbender prestige class. I am heading back this Saturday to scare the c**p out of the group and take charge as the leader but I want to see if anyone can think of any spells that I might be missing or are in desperate need of. I can cast up to 4th level spells (18 INT and the bonuses give me a total of 5 spells that I can have in my book at 4th level, 7 at third, so on and so on) and have the 18 CHA to boot.</p><p></p><p>Any thoughts or ideas? I have the basic Enchantment stuff down; Charm Person, Hold Person, Charm Monster, Suggestion, Crushing Despair (using that on our "constable" whenever he tries to enforce the laws... what can I say, I really have a chip on my shoulder with this character) and whatnot, but what am I missing? Your help is greatly appreciated, as always! Thanks in advance!</p><p></p><p>EDIT: Oh yeah, duh! I have restrictions in Illusion and Necromancy... Necro was forced upon me, I am not as thrilled about it as I should be... But then that is what a Mindbender is for. If I want a Necromancer, I can just take one!</p><p></p><p><u>1st level spells</u></p><p>Alarm </p><p>Animate Rope </p><p>Charm Person </p><p>Comprehend Languages </p><p>Enlarge Person </p><p>Grease </p><p>Mage Armor </p><p>Magic Weapon </p><p>Mount </p><p>Sleep </p><p>Summon Monster I </p><p>Tenser's Floating Disk </p><p>True Strike </p><p></p><p><u>2nd level spells</u></p><p>Alter Self </p><p>Bull's Strength </p><p>Continual Flame </p><p>Daze Monster </p><p>Eagle's Splendor </p><p>Fog Cloud </p><p>Locate Object </p><p>Owl's Wisdom </p><p>See Invisibility </p><p>Summon Monster II </p><p>Summon Swarm </p><p>Touch of Idiocy </p><p>Web</p><p></p><p><u>3rd level spells</u></p><p>Dispel Magic </p><p>Fireball </p><p>Fly </p><p>Hold Person </p><p>Lightning Bolt </p><p>Slow </p><p>Suggestion </p><p>Summon Monster III </p><p>Tongues </p><p></p><p><u>4th level spells</u></p><p>Charm Monster </p><p>Confusion </p><p>Crushing Despair </p><p>Remove Curse </p><p>Scrying </p><p>Stoneskin </p><p>Summon Monster IV </p><p></p><p>Not that anyone cares, but the Summons area is a bit tetchy for this character and all magic users in this game. Essentially, magic is broken so in order to summon something, one must know 1) which area is the most magically charged to DO the summons and 2) which plane I will be pulling said creatures from... Just for everyone to keep in mind. Thanks again!</p></blockquote><p></p>
[QUOTE="LeifVignirsson, post: 2343389, member: 10833"] So I am about to head back into the party with my old character who was an Enchanter bent on taking minds (he has a chip on his shoulder from the party for being... not quite so cooperative, that is a whole different story unto itself) to the point where I have taken the Mindbender prestige class. I am heading back this Saturday to scare the c**p out of the group and take charge as the leader but I want to see if anyone can think of any spells that I might be missing or are in desperate need of. I can cast up to 4th level spells (18 INT and the bonuses give me a total of 5 spells that I can have in my book at 4th level, 7 at third, so on and so on) and have the 18 CHA to boot. Any thoughts or ideas? I have the basic Enchantment stuff down; Charm Person, Hold Person, Charm Monster, Suggestion, Crushing Despair (using that on our "constable" whenever he tries to enforce the laws... what can I say, I really have a chip on my shoulder with this character) and whatnot, but what am I missing? Your help is greatly appreciated, as always! Thanks in advance! EDIT: Oh yeah, duh! I have restrictions in Illusion and Necromancy... Necro was forced upon me, I am not as thrilled about it as I should be... But then that is what a Mindbender is for. If I want a Necromancer, I can just take one! [U]1st level spells[/U] Alarm Animate Rope Charm Person Comprehend Languages Enlarge Person Grease Mage Armor Magic Weapon Mount Sleep Summon Monster I Tenser's Floating Disk True Strike [U]2nd level spells[/U] Alter Self Bull's Strength Continual Flame Daze Monster Eagle's Splendor Fog Cloud Locate Object Owl's Wisdom See Invisibility Summon Monster II Summon Swarm Touch of Idiocy Web [U]3rd level spells[/U] Dispel Magic Fireball Fly Hold Person Lightning Bolt Slow Suggestion Summon Monster III Tongues [U]4th level spells[/U] Charm Monster Confusion Crushing Despair Remove Curse Scrying Stoneskin Summon Monster IV Not that anyone cares, but the Summons area is a bit tetchy for this character and all magic users in this game. Essentially, magic is broken so in order to summon something, one must know 1) which area is the most magically charged to DO the summons and 2) which plane I will be pulling said creatures from... Just for everyone to keep in mind. Thanks again! [/QUOTE]
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