Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Going back to 3.5 - advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jackinthegreen" data-source="post: 6054198" data-attributes="member: 6678119"><p>As someone who regularly gets hung up on PC creation being perfect, I'll echo the idea that NPC creation doesn't have to be. For example, chances are the things your party is about to kill won't be using skills unless you've decided to spruce things up with skill tricks from Complete Scoundrel.</p><p></p><p>What level of play do you expect your group to do? Do they do extensive theorycrafting for their characters to make them more powerful? Or are they more lax about things and want to simplify the creation process? Those two things will of course change how you do encounters. Lowering HP and increasing damage or DCs of spells et al would of course help to make encounters shorter, but it's possible the players could eke more from their characters if they wanted to.</p><p></p><p>Have you heard of the tier system? It's fairly decent for judging how certain classes will perform if they're moderately optimized. It gets thrown out the window of course when you can optimize such that a Fighter 20 can cast 9th level spells.</p><p></p><p>You'll probably want to limit source books at the start, then expand when you're comfortable with the extra rules from some other places. 3.E is a cluster**** of odd rules that really add up, and it can get into territory that will literally break the game.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6054198, member: 6678119"] As someone who regularly gets hung up on PC creation being perfect, I'll echo the idea that NPC creation doesn't have to be. For example, chances are the things your party is about to kill won't be using skills unless you've decided to spruce things up with skill tricks from Complete Scoundrel. What level of play do you expect your group to do? Do they do extensive theorycrafting for their characters to make them more powerful? Or are they more lax about things and want to simplify the creation process? Those two things will of course change how you do encounters. Lowering HP and increasing damage or DCs of spells et al would of course help to make encounters shorter, but it's possible the players could eke more from their characters if they wanted to. Have you heard of the tier system? It's fairly decent for judging how certain classes will perform if they're moderately optimized. It gets thrown out the window of course when you can optimize such that a Fighter 20 can cast 9th level spells. You'll probably want to limit source books at the start, then expand when you're comfortable with the extra rules from some other places. 3.E is a cluster**** of odd rules that really add up, and it can get into territory that will literally break the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Going back to 3.5 - advice?
Top