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Going back to 3.5... Any ideas to 4e-ify it?
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<blockquote data-quote="Baron Opal" data-source="post: 4513649" data-attributes="member: 10433"><p>100% agree. I do this too.</p><p></p><p></p><p></p><p>I have re-written all my prestige classes to require, at most, one feat and two skill minimums. If you want to be a god-archer, you're going to take all the archery feats anyway. I son't see much point in exhaustive pre-requisites.</p><p></p><p> </p><p></p><p>I would limit stat bonuses to long-term spells (<em>Bull's Strength 3.0</em>) or items. The point of their removal was to eliminate mid-battle recalculations.</p><p></p><p></p><p></p><p></p><p>One thing I contemplated was that against immune foes rogues had a hampering attack. This was some mischief that let them impose a -1 to attack on the creature for each die of Sneak Attack. This lasted one round. So, a high level rogue might do a little damage to the golem or wrap some rope around its ankles so that it got -5 to attack for one round.</p><p></p><p></p><p></p><p>I like eliminating the extra roll, so I would just go with max damage. </p><p></p><p></p><p></p><p>I use a method inspired by Iron Heroes. Everyone gets 1d4+X, where X is the number to reach the die type from 4. A fighter gets 1d4+6 hit points per level, for example.</p><p></p><p></p><p></p><p>I never used this myself. I always forgot about it or the damage was enough to kill the critter anyway.</p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 4513649, member: 10433"] 100% agree. I do this too. I have re-written all my prestige classes to require, at most, one feat and two skill minimums. If you want to be a god-archer, you're going to take all the archery feats anyway. I son't see much point in exhaustive pre-requisites. I would limit stat bonuses to long-term spells ([I]Bull's Strength 3.0[/I]) or items. The point of their removal was to eliminate mid-battle recalculations. One thing I contemplated was that against immune foes rogues had a hampering attack. This was some mischief that let them impose a -1 to attack on the creature for each die of Sneak Attack. This lasted one round. So, a high level rogue might do a little damage to the golem or wrap some rope around its ankles so that it got -5 to attack for one round. I like eliminating the extra roll, so I would just go with max damage. I use a method inspired by Iron Heroes. Everyone gets 1d4+X, where X is the number to reach the die type from 4. A fighter gets 1d4+6 hit points per level, for example. I never used this myself. I always forgot about it or the damage was enough to kill the critter anyway. Good luck! [/QUOTE]
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Going back to 3.5... Any ideas to 4e-ify it?
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