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Going back to 3.5... Any ideas to 4e-ify it?
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<blockquote data-quote="Derulbaskul" data-source="post: 4513667" data-attributes="member: 1581"><p>Inspired in part by 4E's defences, I've simplified the rules for saving throws IMC. Base save for all types is 1/2 your level (rounded down). To this is added a base saving throw bonus which is derived from the highest base saving throw bonus from your race (if you have racial hit dice) and class.</p><p></p><p>Basically, this bonus is:</p><p></p><p>- +4 if you normally have a single good saving throw (so, frex, a fighter gets a +4 to Fort but nothing else- I also have a table based on creature type);</p><p>- +2 if you have two or more good saving throws (so a cleric gets a +2 to Fort and Will not Ref, while a monk gets +2 to each of the three ST categories);</p><p>- +0 for your poor saving throw categories.</p><p> </p><p>It may not sound like much but working out saving throws for creatures with multiple classes is now so much easier and the results not too much different to what you get from the books. It makes it so much easier to do the maths in your head. (I also now have a bonus to Fort and penalty to Ref for Large and larger creatures based on +2/-2 per size category, and the reverse for Small and smaller but that's not 4E-inspired).</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 4513667, member: 1581"] Inspired in part by 4E's defences, I've simplified the rules for saving throws IMC. Base save for all types is 1/2 your level (rounded down). To this is added a base saving throw bonus which is derived from the highest base saving throw bonus from your race (if you have racial hit dice) and class. Basically, this bonus is: - +4 if you normally have a single good saving throw (so, frex, a fighter gets a +4 to Fort but nothing else- I also have a table based on creature type); - +2 if you have two or more good saving throws (so a cleric gets a +2 to Fort and Will not Ref, while a monk gets +2 to each of the three ST categories); - +0 for your poor saving throw categories. It may not sound like much but working out saving throws for creatures with multiple classes is now so much easier and the results not too much different to what you get from the books. It makes it so much easier to do the maths in your head. (I also now have a bonus to Fort and penalty to Ref for Large and larger creatures based on +2/-2 per size category, and the reverse for Small and smaller but that's not 4E-inspired). [/QUOTE]
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Going back to 3.5... Any ideas to 4e-ify it?
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