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Going back to 3.5... Any ideas to 4e-ify it?
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<blockquote data-quote="Remathilis" data-source="post: 4513767" data-attributes="member: 7635"><p>The "yo-yo" effect is what happens when your fighter has bull strength cast on him one round and then is struck by a shadow. (score goes up, everything adjusts. Score then goes down, and everything adjusts again, making you recalculate everything.) Pretty much, its the ultimate in bonus-stacking bane.</p><p></p><p>I debated removing actual ability "increases" for similar effects. For example, Bull's Strength grants a +2 to hit, damage, and Str checks. Bears Endurance grants +2 fort, +2 con checks, and +2 hp/hd. While on paper, it seems like the same thing (net bonuses are the same) your con score isn't actually changing, so recalculating simply becomes a couple temp bonuses. </p><p></p><p>This would be coupled with the only effects that boost ability scores being stat-boost items (gauntlets of ogre power) and level-adjusted increases (every 4 levels). No more inherents, no more temp enhancments. </p><p></p><p>The final key would be to somehow re-work poison and ability damage, but I'm not sure how.</p><p></p><p>In the end, it seems an awful lot of work. While the net benefit would be a removal of ability score bouncing up and down, the work needed to fix it far exceeds what I'd want to put in to a game I'm playing for perhaps a year more...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4513767, member: 7635"] The "yo-yo" effect is what happens when your fighter has bull strength cast on him one round and then is struck by a shadow. (score goes up, everything adjusts. Score then goes down, and everything adjusts again, making you recalculate everything.) Pretty much, its the ultimate in bonus-stacking bane. I debated removing actual ability "increases" for similar effects. For example, Bull's Strength grants a +2 to hit, damage, and Str checks. Bears Endurance grants +2 fort, +2 con checks, and +2 hp/hd. While on paper, it seems like the same thing (net bonuses are the same) your con score isn't actually changing, so recalculating simply becomes a couple temp bonuses. This would be coupled with the only effects that boost ability scores being stat-boost items (gauntlets of ogre power) and level-adjusted increases (every 4 levels). No more inherents, no more temp enhancments. The final key would be to somehow re-work poison and ability damage, but I'm not sure how. In the end, it seems an awful lot of work. While the net benefit would be a removal of ability score bouncing up and down, the work needed to fix it far exceeds what I'd want to put in to a game I'm playing for perhaps a year more... [/QUOTE]
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Going back to 3.5... Any ideas to 4e-ify it?
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