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Going back to 3.5... Any ideas to 4e-ify it?
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<blockquote data-quote="Kerrick" data-source="post: 4514091" data-attributes="member: 4722"><p>I use the "resistance to crits/sneaks" rule - creatures that were immune to crits/sneaks now have minor, lesser, or greater resistance. Minor is reduce crits by x1 and 1/2 damage on sneaks; lesser is -(x2) and 1/3; and greater is -(x3) and 1/4. Oozes and elementals are still immune to sneaks because of their lack of discernable anatomy.</p><p></p><p></p><p>I like this. The rule I was thinking of using is that the first die of damage is automatically maxed, and you roll for the others, but this is much better - even if you don't confirm the crit, you deal max damage, so the crit AND the confirmation both mean something.</p><p></p><p></p><p>I do a variant on this - I have different <a href="http://shtar.pbwiki.com/Misc%20Rules" target="_blank">death and dying rules</a>, so a death spell drops you to a negative score depending on level and makes it so you can't recover on your own.</p><p></p><p></p><p>Someone in the House Rules came up with a new falling rule that dealt Con damage instead of hp damage. Unfortunately, it's fallen off the boards due to pruning (shame, too - he had a really good drowning variant that also dealt Con damage).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4514091, member: 4722"] I use the "resistance to crits/sneaks" rule - creatures that were immune to crits/sneaks now have minor, lesser, or greater resistance. Minor is reduce crits by x1 and 1/2 damage on sneaks; lesser is -(x2) and 1/3; and greater is -(x3) and 1/4. Oozes and elementals are still immune to sneaks because of their lack of discernable anatomy. I like this. The rule I was thinking of using is that the first die of damage is automatically maxed, and you roll for the others, but this is much better - even if you don't confirm the crit, you deal max damage, so the crit AND the confirmation both mean something. I do a variant on this - I have different [url=http://shtar.pbwiki.com/Misc%20Rules]death and dying rules[/url], so a death spell drops you to a negative score depending on level and makes it so you can't recover on your own. Someone in the House Rules came up with a new falling rule that dealt Con damage instead of hp damage. Unfortunately, it's fallen off the boards due to pruning (shame, too - he had a really good drowning variant that also dealt Con damage). [/QUOTE]
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Going back to 3.5... Any ideas to 4e-ify it?
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