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Going back to 3.5... Any ideas to 4e-ify it?
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<blockquote data-quote="tomBitonti" data-source="post: 4514370" data-attributes="member: 13107"><p>Hey, that's neat.</p><p></p><p>One idea that I've been thinking about is to have the ability to critical strike be based on an appropriate knowledge or crafting skill.</p><p></p><p>I agree that creatures with no discernible anatomy should not be crittable. (Actually, that should creatures with <em>no</em> real anatomy, kind-of like the borg before the queen and critical junctions). If there is an anatomy that is just hidden, then a skill should come into play.</p><p></p><p>Of course, I've always had a problem with the difference between sneak attack and critical hits. To me, a critical hit is a lucky hit that managed to hit that same vital area that a sneak attack targets. What makes a rogue good at sneak attacks is that they are able to find or create moments where they can concentrate on their attack.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4514370, member: 13107"] Hey, that's neat. One idea that I've been thinking about is to have the ability to critical strike be based on an appropriate knowledge or crafting skill. I agree that creatures with no discernible anatomy should not be crittable. (Actually, that should creatures with [i]no[/i] real anatomy, kind-of like the borg before the queen and critical junctions). If there is an anatomy that is just hidden, then a skill should come into play. Of course, I've always had a problem with the difference between sneak attack and critical hits. To me, a critical hit is a lucky hit that managed to hit that same vital area that a sneak attack targets. What makes a rogue good at sneak attacks is that they are able to find or create moments where they can concentrate on their attack. [/QUOTE]
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Going back to 3.5... Any ideas to 4e-ify it?
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