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Going back to 3.5... Any ideas to 4e-ify it?
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<blockquote data-quote="Janx" data-source="post: 4516567" data-attributes="member: 8835"><p>I mostly agree with Der Kluge. In 3.x, I don't see a lot of problems. Certainly the changes proposed by the OP are stuff that help Players get better PCs. It was my impression the valuable chunks of 4e were the things that make GMing easier.</p><p></p><p>Since the PCs are tough enough, I see little reason to change the rules, unless it simplifies or gets rid of dumb mechanics.</p><p></p><p></p><p>I like "Save or Die drops you to 0 HP". Makes sense.</p><p>I'm neutral with the HP per hit die. just another way to reduce randomness and whining about rolling 1s or cheating when low rolls happen.</p><p></p><p>The XP thing, meh. I give out 300 per CR. It's quick, it's easy math. If I did the quest thing, I'd hand out XP for the quest (so those with multi-class XP penalties have to deal with it). I'd give out 500xparty levelx4 for a small quest. More for a bigger quest by swapping out a different number for 500, but never more than 1000. In fact, I the following silly formula would work: X= Q*100*P*4 where Q=quest challenge level (1-10), P =party level, X= XP given to party. Giving a block of XP for the whole mission would remove combat and encounters from the players number crunching mind. Fighting more fights doesn't help them level, so they'd consider avoiding fights. Not a bad thing if you want more than hack and slash.</p><p></p><p>The second wind concept has merit. I seldom play in a group with a cleric. Relying on healing potions all the time is lame. And with a combat heavy GM, it would help.</p><p></p><p>The saving throw with best of stats makes it more complicated to build something (as multiple stats must be looked at).</p><p></p><p>The other rules ideas don't solve things that I consider problems. I have no interest in making PCs more powerful with better saves, stats, or damage.</p><p></p><p>For the guy wanting "marking" consider the Dodge feat. Make a new feat that gives a +1 to-hit instead of +1 to AC.</p><p></p><p>So what ideas from 4E simplify GMing?</p></blockquote><p></p>
[QUOTE="Janx, post: 4516567, member: 8835"] I mostly agree with Der Kluge. In 3.x, I don't see a lot of problems. Certainly the changes proposed by the OP are stuff that help Players get better PCs. It was my impression the valuable chunks of 4e were the things that make GMing easier. Since the PCs are tough enough, I see little reason to change the rules, unless it simplifies or gets rid of dumb mechanics. I like "Save or Die drops you to 0 HP". Makes sense. I'm neutral with the HP per hit die. just another way to reduce randomness and whining about rolling 1s or cheating when low rolls happen. The XP thing, meh. I give out 300 per CR. It's quick, it's easy math. If I did the quest thing, I'd hand out XP for the quest (so those with multi-class XP penalties have to deal with it). I'd give out 500xparty levelx4 for a small quest. More for a bigger quest by swapping out a different number for 500, but never more than 1000. In fact, I the following silly formula would work: X= Q*100*P*4 where Q=quest challenge level (1-10), P =party level, X= XP given to party. Giving a block of XP for the whole mission would remove combat and encounters from the players number crunching mind. Fighting more fights doesn't help them level, so they'd consider avoiding fights. Not a bad thing if you want more than hack and slash. The second wind concept has merit. I seldom play in a group with a cleric. Relying on healing potions all the time is lame. And with a combat heavy GM, it would help. The saving throw with best of stats makes it more complicated to build something (as multiple stats must be looked at). The other rules ideas don't solve things that I consider problems. I have no interest in making PCs more powerful with better saves, stats, or damage. For the guy wanting "marking" consider the Dodge feat. Make a new feat that gives a +1 to-hit instead of +1 to AC. So what ideas from 4E simplify GMing? [/QUOTE]
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Going back to 3.5... Any ideas to 4e-ify it?
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