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Going back to 3.5... Any ideas to 4e-ify it?
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<blockquote data-quote="The_Gneech" data-source="post: 4517970" data-attributes="member: 6779"><p>Well, one possibility is that the numbers might just not work linearly. If I run a single CL 4 bugbear through a 3E CR/EL calculator for a party of four 8th level characters, it has an XP value of 150, whereas if I run it for a party of four 4th level characters, it has an XP value of 300.</p><p></p><p>3E CR/EL is algorithmic, not linear. Each member of your party is more than twice the level of the toughest single foe, which significantly reduces the amount of XP they're worth using the CR/EL formulae.</p><p></p><p>However, the XP Budget model is completely linear -- a CL2 beast is 600 XP no matter if you're 1st level or 15th, even though a 15th level character could probably fight a hundred CL 2 foes without breaking a sweat.</p><p></p><p>I'm not sure if there's a way to fix that, that doesn't end up with going right back to the 3E CR/EL model. My first idea is to treat the spider as a "vehicle" and add it to the CR of the bugbear rather than as a separate creature. That makes your encounter against four CR 5 creatures, which costs 6000 XP.</p><p></p><p>(Strangely enough, the math works much better using the <em>Saga Edition</em> numbers ... a party budget of 4800 and an encounter cost of 5000. Until I can figure out a fix, you might consider just using the <em>Saga Edition</em> numbers.)</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4517970, member: 6779"] Well, one possibility is that the numbers might just not work linearly. If I run a single CL 4 bugbear through a 3E CR/EL calculator for a party of four 8th level characters, it has an XP value of 150, whereas if I run it for a party of four 4th level characters, it has an XP value of 300. 3E CR/EL is algorithmic, not linear. Each member of your party is more than twice the level of the toughest single foe, which significantly reduces the amount of XP they're worth using the CR/EL formulae. However, the XP Budget model is completely linear -- a CL2 beast is 600 XP no matter if you're 1st level or 15th, even though a 15th level character could probably fight a hundred CL 2 foes without breaking a sweat. I'm not sure if there's a way to fix that, that doesn't end up with going right back to the 3E CR/EL model. My first idea is to treat the spider as a "vehicle" and add it to the CR of the bugbear rather than as a separate creature. That makes your encounter against four CR 5 creatures, which costs 6000 XP. (Strangely enough, the math works much better using the [i]Saga Edition[/i] numbers ... a party budget of 4800 and an encounter cost of 5000. Until I can figure out a fix, you might consider just using the [i]Saga Edition[/i] numbers.) -The Gneech :cool: [/QUOTE]
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Going back to 3.5... Any ideas to 4e-ify it?
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