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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Going back to 3.5
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<blockquote data-quote="wlmartin" data-source="post: 6227725" data-attributes="member: 6679380"><p>For the past 2 years, I have played and DM'ed in 4.0, mainly because there was little demand or a hard time filling a group for 3.5. I unfortunately after spending a good deal of time trying to make 4.0 work for, as a DM i simply prefer 3.5 for a number of reasons. </p><p></p><p>I am running a one-shot adventure for my group with level 6 characters to playtest the mechanics and hopefuly win them over to a full switch of our regular weekly game. </p><p></p><p>So, with the preface out of the way, I would appreciate any advise, thoughts, suggestions, comments on the best mindset and practices to migrate a campaign to 3.5.</p><p> </p><p>- The group are 7 players (yes i know, its a lot) with a Barbarian, Paladin, Sorceror, Warlock, Ranger, Shaman, Seeker </p><p>I am sure that I can respec all of these, not sure on the Seeker though (does it exist in 3.5 without homebrew?) </p><p>- The group consist of Dragonborn, Owlbear (don't ask!!), Human, Half-Orc, Tiefling x 2, Half-Elf </p><p>I am sure that I can fudge the Owlbear since he is just using normal humanoid stat block, the Tieflings and Dragonborn are another question. </p><p>I can always reskin a blank race (ie human without feats/skills bonus), a ability modifier and some kind of resist fire but am unsure how to do this and am reluctant to just throw in a level-adjusted tiefling </p><p>- The campaign world is homebrew, so modifing this to fit 3.5 should be swift and simple </p><p>- The adventures are homebrew, so modifing or creating new ones will be a different process for me but ultimately requiring no conversion of premade stuff </p><p>- Both myself and all my players have got access to the key corebooks to give us as much information as possible Any ideas guys? (thanks in advance)</p></blockquote><p></p>
[QUOTE="wlmartin, post: 6227725, member: 6679380"] For the past 2 years, I have played and DM'ed in 4.0, mainly because there was little demand or a hard time filling a group for 3.5. I unfortunately after spending a good deal of time trying to make 4.0 work for, as a DM i simply prefer 3.5 for a number of reasons. I am running a one-shot adventure for my group with level 6 characters to playtest the mechanics and hopefuly win them over to a full switch of our regular weekly game. So, with the preface out of the way, I would appreciate any advise, thoughts, suggestions, comments on the best mindset and practices to migrate a campaign to 3.5. - The group are 7 players (yes i know, its a lot) with a Barbarian, Paladin, Sorceror, Warlock, Ranger, Shaman, Seeker I am sure that I can respec all of these, not sure on the Seeker though (does it exist in 3.5 without homebrew?) - The group consist of Dragonborn, Owlbear (don't ask!!), Human, Half-Orc, Tiefling x 2, Half-Elf I am sure that I can fudge the Owlbear since he is just using normal humanoid stat block, the Tieflings and Dragonborn are another question. I can always reskin a blank race (ie human without feats/skills bonus), a ability modifier and some kind of resist fire but am unsure how to do this and am reluctant to just throw in a level-adjusted tiefling - The campaign world is homebrew, so modifing this to fit 3.5 should be swift and simple - The adventures are homebrew, so modifing or creating new ones will be a different process for me but ultimately requiring no conversion of premade stuff - Both myself and all my players have got access to the key corebooks to give us as much information as possible Any ideas guys? (thanks in advance) [/QUOTE]
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