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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Going back to 3.5
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<blockquote data-quote="MoonSong" data-source="post: 6227978" data-attributes="member: 6689464"><p>Don't listen to people wanting to discourage you, conversion can be done, a lot of stuff from 3.x didn't make it to 4e, but in exchange, few from 4e wasn't already on 3.5.</p><p></p><p>On races:</p><p></p><p>Like they said Dragonborn can be found on Races of the dragon, and you can have Tieflings as either ther standard selves (under planetouched) or as lesser Tieflings (from Player Guide to Faerun), The owlbear, you can advance it using the monster classes from Savage Species (while it says you shouldn't I've seen monster classes multiclassing with normal classes before finishing the class without causing any problems) the rest have no big deal.</p><p></p><p>On classes: </p><p></p><p>Depending on your barbarian's build you may want to give the player a level or two of wilder to represent some of the primal powers, the shaman can work as either a druid or a spirit shaman, don't be affraid of the sorcerer, at sixth level he/she will be barely getting on his/her feet, but make sure to show that player the sweet utility magic that his/her character couldn't have on 4e (also check the luck feats from complete scoundrel -if wild magic-, the draconic bloodline from complete dragon -if dragon magic is really important- ). Check the UA paladin variants, chances are youur paladin could be a paladin of freedom. Your warlock may be very easy to convert, just check you indeed need a warlock(complete arcane), an hexblade (complete warrior)or binder (tome of magic) . Check if your ranger wants to cast spells because if that isn't the case, a non-spellcasting ranger (complete warrior) or a scout could do better. </p><p></p><p>The seeker is the hardest one, though a scout (complete adventurer) could work if your player downplays the spiritual part and focusses in using axes/bows and the mobility.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6227978, member: 6689464"] Don't listen to people wanting to discourage you, conversion can be done, a lot of stuff from 3.x didn't make it to 4e, but in exchange, few from 4e wasn't already on 3.5. On races: Like they said Dragonborn can be found on Races of the dragon, and you can have Tieflings as either ther standard selves (under planetouched) or as lesser Tieflings (from Player Guide to Faerun), The owlbear, you can advance it using the monster classes from Savage Species (while it says you shouldn't I've seen monster classes multiclassing with normal classes before finishing the class without causing any problems) the rest have no big deal. On classes: Depending on your barbarian's build you may want to give the player a level or two of wilder to represent some of the primal powers, the shaman can work as either a druid or a spirit shaman, don't be affraid of the sorcerer, at sixth level he/she will be barely getting on his/her feet, but make sure to show that player the sweet utility magic that his/her character couldn't have on 4e (also check the luck feats from complete scoundrel -if wild magic-, the draconic bloodline from complete dragon -if dragon magic is really important- ). Check the UA paladin variants, chances are youur paladin could be a paladin of freedom. Your warlock may be very easy to convert, just check you indeed need a warlock(complete arcane), an hexblade (complete warrior)or binder (tome of magic) . Check if your ranger wants to cast spells because if that isn't the case, a non-spellcasting ranger (complete warrior) or a scout could do better. The seeker is the hardest one, though a scout (complete adventurer) could work if your player downplays the spiritual part and focusses in using axes/bows and the mobility. [/QUOTE]
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