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Going back to Factotum (skill based)
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<blockquote data-quote="Jeffrie" data-source="post: 5676458" data-attributes="member: 93465"><p>Basically i'll be making an Int Fact. Skillmonkey, collector of artifacts, time traveler. He is from earth and has been transplanted from the 1700's (pre american revolution) and never figured out why. He was 15 when he arrived in DnD land and does not know how to build an engine or much of anything else from the 'modern' age. At age 25 he decides to become a professional adventurer.</p><p> His goal at first is to leave this world and return, but as he stays his life becomes this one and as he gains power he wonders if he shouldn't stay and help the friends that have given so much to him. And he gets a halfelven girlfriend and she's hot. She knows he's from another world, but most folks don't.</p><p> He spends his time mostly as a field representative for other good guys.</p><p></p><p>Human, Lawful Good?</p><p></p><p>Thinking of taking Jack of all Trades for the purpose of take 10 in all untrained feats (craft, perform, profession, knowledge, etc). I'm willing to retrain it later.</p><p></p><p>Might need Able Learner to qualify for Chameleon and it's a first level only feat/choice. I heard that it's barely worth it as far as spell level goes, but might be worth it if you need more spells, or disquises/etc.</p><p></p><p>I really wonder if Facto 19 isn't the way to go for me. I'm aware of UMD and Craft Wonderous Item, so with 7th level SLA spells do i really need anything Chameleon can offer?</p><p></p><p>I was thinking of a one level dip for something like . . .telepathy. . .Cloister Cleric .. . . Suggestion?</p><p></p><p>I might play with this for a few days or more, so i'm just asking about the basic framework stuff now.</p><p></p><p>I hope ya'll come back as i put it together and help me a bit.</p></blockquote><p></p>
[QUOTE="Jeffrie, post: 5676458, member: 93465"] Basically i'll be making an Int Fact. Skillmonkey, collector of artifacts, time traveler. He is from earth and has been transplanted from the 1700's (pre american revolution) and never figured out why. He was 15 when he arrived in DnD land and does not know how to build an engine or much of anything else from the 'modern' age. At age 25 he decides to become a professional adventurer. His goal at first is to leave this world and return, but as he stays his life becomes this one and as he gains power he wonders if he shouldn't stay and help the friends that have given so much to him. And he gets a halfelven girlfriend and she's hot. She knows he's from another world, but most folks don't. He spends his time mostly as a field representative for other good guys. Human, Lawful Good? Thinking of taking Jack of all Trades for the purpose of take 10 in all untrained feats (craft, perform, profession, knowledge, etc). I'm willing to retrain it later. Might need Able Learner to qualify for Chameleon and it's a first level only feat/choice. I heard that it's barely worth it as far as spell level goes, but might be worth it if you need more spells, or disquises/etc. I really wonder if Facto 19 isn't the way to go for me. I'm aware of UMD and Craft Wonderous Item, so with 7th level SLA spells do i really need anything Chameleon can offer? I was thinking of a one level dip for something like . . .telepathy. . .Cloister Cleric .. . . Suggestion? I might play with this for a few days or more, so i'm just asking about the basic framework stuff now. I hope ya'll come back as i put it together and help me a bit. [/QUOTE]
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