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Going back to Factotum (skill based)
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5676769" data-attributes="member: 6674868"><p>There is never any need to take Factotum to 19.</p><p></p><p>Take it to 18 Only if you plan to make effective use of level 7 arcane spells. Take it past level 13 only if you plan to make use of level 6 spells. Otherwise, go Factotum 13 and pick your PrC's.</p><p></p><p>A 2 level dip into Chameleon is good for a magic crafter Factotum for the rotating Bonus feat to apply to whatever magic crafting feat you want.</p><p></p><p>I second Dandu's mention of a single dip into Mindbender Prc, Look at the Mindsight feat in Lords of Madness to give yourself a better-than-blindsight ability based off the telepathy. </p><p></p><p>I single dip in Exemplar makes you an even better skillmonkey. If you are willing to give up some spellcasting progression to be a better skillmonkey, take more levels in Exemplar.</p><p></p><p>Urpriest would be a way to pickup Divine spells. Assuming you'd like to invest into the wisdom score, a Factotum 13/Urpriest 7 would have level 7 divine spells and still all the yummy goodness of the Factotum class.</p><p></p><p>A single dip into any ToB classes at high levels gives you a wide variety of maneuvers. </p><p></p><p>Skip Lawful Good unless it's really the fit you're looking for. Neutral Good allows you to play anything a Lawful Good character would, plus gives you flexibility to be mischievous or underhanded when then occasion arises.</p><p></p><p>There are multiple fun Factotum builds. My best suggestion for the character you've described, with a focus on skills and magical artifacts might be Factotum13/Chameleon2/Exemplar5. This will give you all the good Factotum abilities, the rotating bonus feat, and plenty of skill boosts.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5676769, member: 6674868"] There is never any need to take Factotum to 19. Take it to 18 Only if you plan to make effective use of level 7 arcane spells. Take it past level 13 only if you plan to make use of level 6 spells. Otherwise, go Factotum 13 and pick your PrC's. A 2 level dip into Chameleon is good for a magic crafter Factotum for the rotating Bonus feat to apply to whatever magic crafting feat you want. I second Dandu's mention of a single dip into Mindbender Prc, Look at the Mindsight feat in Lords of Madness to give yourself a better-than-blindsight ability based off the telepathy. I single dip in Exemplar makes you an even better skillmonkey. If you are willing to give up some spellcasting progression to be a better skillmonkey, take more levels in Exemplar. Urpriest would be a way to pickup Divine spells. Assuming you'd like to invest into the wisdom score, a Factotum 13/Urpriest 7 would have level 7 divine spells and still all the yummy goodness of the Factotum class. A single dip into any ToB classes at high levels gives you a wide variety of maneuvers. Skip Lawful Good unless it's really the fit you're looking for. Neutral Good allows you to play anything a Lawful Good character would, plus gives you flexibility to be mischievous or underhanded when then occasion arises. There are multiple fun Factotum builds. My best suggestion for the character you've described, with a focus on skills and magical artifacts might be Factotum13/Chameleon2/Exemplar5. This will give you all the good Factotum abilities, the rotating bonus feat, and plenty of skill boosts. [/QUOTE]
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Going back to Factotum (skill based)
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