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Going beyond Grab?
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<blockquote data-quote="Syrsuro" data-source="post: 4470675" data-attributes="member: 58162"><p>As written, the rules work for what they are intended to do (with the RAI assumption that the character must keep one hand on the grabbed target to maintain the hold).</p><p> </p><p>However, if a character wished to go beyond the rules and attempt to restrain the opponent I would probably allow it. </p><p> </p><p>I'd probably look for some reasonable restriction (only same size or smaller, character cannot have any weapons in hand, character grants combat advantage to any other attackers, any attacks have a chance of hitting the wrong target). </p><p> </p><p>But I'd allow it.</p><p> </p><p>I'd also probably allow a second grab by a second character/creature to result in a restrained condition, with some conditions.</p><p> </p><p>But it would always be on a conditional basis not an official rule.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4470675, member: 58162"] As written, the rules work for what they are intended to do (with the RAI assumption that the character must keep one hand on the grabbed target to maintain the hold). However, if a character wished to go beyond the rules and attempt to restrain the opponent I would probably allow it. I'd probably look for some reasonable restriction (only same size or smaller, character cannot have any weapons in hand, character grants combat advantage to any other attackers, any attacks have a chance of hitting the wrong target). But I'd allow it. I'd also probably allow a second grab by a second character/creature to result in a restrained condition, with some conditions. But it would always be on a conditional basis not an official rule. Carl [/QUOTE]
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Going beyond Grab?
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