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Going beyond Grab?
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<blockquote data-quote="KarinsDad" data-source="post: 4473951" data-attributes="member: 2011"><p>Yes, it's actually pretty easy if the DM runs the beholder like an idiot. A beholder should know it is vulnerable to melee attacks and position itself so that even if it falls due to a power, it rarely gets within melee range.</p><p></p><p>By definition, ranged attackers in DND should avoid melee at all cost due to Opportunity Attacks.</p><p></p><p></p><p></p><p>Except that the Beholder (assuming PCs cannot dogpile) gets 10 opportunities (2 move, 2 standard, 2 action points, 2 Eye of the Beholder Auras, 2 Central Eye) to escape before being pinned. First, it has to be brought down to the ground where PCs can grab it (assuming the DM creates a scenario where the beholder cannot avoid that). Then, it has to miss 2 chances to Escape and 8 chances to offensively break away. It's very unlikely that it will ever happen in a game.</p><p></p><p>Would you as a player waste multiple Standard Actions on this slim possibility when you could instead use them for powers?</p><p></p><p></p><p>If your house rule allows for a dogpile of PCs (i.e. grab/pin/restrain by multiple PCs all in one round before the enemy can react), it makes it a lot more potent against some foes. It also allows a dogpile of minions on PCs. In that case, your house rule is too potent due to action points and such. 2 PCs could take out any solo that does not have a non-Escape power with which to escape in a single round.</p><p></p><p>So, your house rule is either too potent (if it allows dogpiling) or too lame (if it does not allow dogpiling). Either way, it's not balanced.</p><p></p><p></p><p></p><p>You have yet to illustrate that the normal Grab / Escape rules are good both for PCs and against PCs.</p><p></p><p>The fact that the majority of the 21st level monsters in the MM will totally laugh at Grab illustrates that your POV is mistaken.</p><p></p><p>Sure it can work once in a blue moon. But because of that rarity, players and DMs will rarely use it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4473951, member: 2011"] Yes, it's actually pretty easy if the DM runs the beholder like an idiot. A beholder should know it is vulnerable to melee attacks and position itself so that even if it falls due to a power, it rarely gets within melee range. By definition, ranged attackers in DND should avoid melee at all cost due to Opportunity Attacks. Except that the Beholder (assuming PCs cannot dogpile) gets 10 opportunities (2 move, 2 standard, 2 action points, 2 Eye of the Beholder Auras, 2 Central Eye) to escape before being pinned. First, it has to be brought down to the ground where PCs can grab it (assuming the DM creates a scenario where the beholder cannot avoid that). Then, it has to miss 2 chances to Escape and 8 chances to offensively break away. It's very unlikely that it will ever happen in a game. Would you as a player waste multiple Standard Actions on this slim possibility when you could instead use them for powers? If your house rule allows for a dogpile of PCs (i.e. grab/pin/restrain by multiple PCs all in one round before the enemy can react), it makes it a lot more potent against some foes. It also allows a dogpile of minions on PCs. In that case, your house rule is too potent due to action points and such. 2 PCs could take out any solo that does not have a non-Escape power with which to escape in a single round. So, your house rule is either too potent (if it allows dogpiling) or too lame (if it does not allow dogpiling). Either way, it's not balanced. You have yet to illustrate that the normal Grab / Escape rules are good both for PCs and against PCs. The fact that the majority of the 21st level monsters in the MM will totally laugh at Grab illustrates that your POV is mistaken. Sure it can work once in a blue moon. But because of that rarity, players and DMs will rarely use it. [/QUOTE]
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