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Going beyond Grab?
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<blockquote data-quote="KarinsDad" data-source="post: 4474045" data-attributes="member: 2011"><p>Ok.</p><p></p><p>Example 1: 2 first level Fighters with 18 Str and 12 Dex, neither has Athletics or Acrobatics.</p><p></p><p>Chance to grab: 70%</p><p>Chance to escape: 45% with one attempt</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for one round: 38.5%</p><p></p><p>If grabbed, chance to restrain as per his house rule: 38.5% * 55% = 21.175%</p><p>Chance to escape: 45% with one attempt</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for two rounds: 11.64%</p><p></p><p>If grabbed, chance to pin as per his house rule: 11.64% * 55% = 6.4%</p><p>Chance to escape: 45% with one attempt, 69.75% with two since Fighter #2 can only try to escape at this point</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for three rounds: 1.936%, less than 1 chance in 50</p><p></p><p></p><p>Example 2: 2 first level Fighters with 18 Str and 12 Dex, both have Athletics.</p><p></p><p>Chance to grab: 70%</p><p>Chance to escape: 70% with one attempt</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for one round: 21%</p><p></p><p>If grabbed, chance to restrain as per his house rule: 21% * 55% = 11.55%</p><p>Chance to escape: 70% with one attempt</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for two rounds: 3.465%</p><p></p><p>If grabbed, chance to pin as per his house rule: 3.465% * 55% = 1.9%</p><p>Chance to escape: 70% with one attempt, 91% with two since Fighter #2 can only try to escape at this point</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for three rounds: 0.171%, less than 1 chance in 584</p><p></p><p></p><p>Example 3: 1 first level Fighter with 18 Str grabbing a first level Wizard with 10 Dex, 10 Con, and no skill:</p><p></p><p>Chance to grab: 75%</p><p>Chance to escape: 25% with one attempt</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for one round: 56.25%</p><p></p><p>If grabbed, chance to restrain as per his house rule: 56.25% * 75% = 42.1875%</p><p>Chance to escape: 25% with one attempt</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for two rounds: 31.64%</p><p></p><p>If grabbed, chance to pin as per his house rule: 31.64% * 75% = 23.7%</p><p>Chance to escape: 25% with one attempt, 44.75% with two since the Wizard can only try to escape at this point</p><p></p><p>Chance for this tactic to be successful for Fighter #1 for three rounds: 13.1%, less than 1 chance in 7 against a super wimpy Wizard</p><p></p><p></p><p>In all of these cases, the attacker barely has a chance to pin the target. The target has multiple chances to attack and damage the attacker. And any successful attack by the defender that moves the attacker or dazes/stuns/knocks unconscious the attacker breaks the grab/restrain/pin. This does even include situations where the target can self teleport or shift with a power.</p><p></p><p>Explain again how these are good odds for the attacker?</p><p></p><p>Note: Escape attacks are skill checks, not attack rolls, so they do not get penalized for restrained.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4474045, member: 2011"] Ok. Example 1: 2 first level Fighters with 18 Str and 12 Dex, neither has Athletics or Acrobatics. Chance to grab: 70% Chance to escape: 45% with one attempt Chance for this tactic to be successful for Fighter #1 for one round: 38.5% If grabbed, chance to restrain as per his house rule: 38.5% * 55% = 21.175% Chance to escape: 45% with one attempt Chance for this tactic to be successful for Fighter #1 for two rounds: 11.64% If grabbed, chance to pin as per his house rule: 11.64% * 55% = 6.4% Chance to escape: 45% with one attempt, 69.75% with two since Fighter #2 can only try to escape at this point Chance for this tactic to be successful for Fighter #1 for three rounds: 1.936%, less than 1 chance in 50 Example 2: 2 first level Fighters with 18 Str and 12 Dex, both have Athletics. Chance to grab: 70% Chance to escape: 70% with one attempt Chance for this tactic to be successful for Fighter #1 for one round: 21% If grabbed, chance to restrain as per his house rule: 21% * 55% = 11.55% Chance to escape: 70% with one attempt Chance for this tactic to be successful for Fighter #1 for two rounds: 3.465% If grabbed, chance to pin as per his house rule: 3.465% * 55% = 1.9% Chance to escape: 70% with one attempt, 91% with two since Fighter #2 can only try to escape at this point Chance for this tactic to be successful for Fighter #1 for three rounds: 0.171%, less than 1 chance in 584 Example 3: 1 first level Fighter with 18 Str grabbing a first level Wizard with 10 Dex, 10 Con, and no skill: Chance to grab: 75% Chance to escape: 25% with one attempt Chance for this tactic to be successful for Fighter #1 for one round: 56.25% If grabbed, chance to restrain as per his house rule: 56.25% * 75% = 42.1875% Chance to escape: 25% with one attempt Chance for this tactic to be successful for Fighter #1 for two rounds: 31.64% If grabbed, chance to pin as per his house rule: 31.64% * 75% = 23.7% Chance to escape: 25% with one attempt, 44.75% with two since the Wizard can only try to escape at this point Chance for this tactic to be successful for Fighter #1 for three rounds: 13.1%, less than 1 chance in 7 against a super wimpy Wizard In all of these cases, the attacker barely has a chance to pin the target. The target has multiple chances to attack and damage the attacker. And any successful attack by the defender that moves the attacker or dazes/stuns/knocks unconscious the attacker breaks the grab/restrain/pin. This does even include situations where the target can self teleport or shift with a power. Explain again how these are good odds for the attacker? Note: Escape attacks are skill checks, not attack rolls, so they do not get penalized for restrained. [/QUOTE]
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