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Going beyond Grab?
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<blockquote data-quote="KarinsDad" data-source="post: 4474143" data-attributes="member: 2011"><p>Fair enough.</p><p></p><p></p><p></p><p>k</p><p></p><p></p><p></p><p>Sorry, I often get Slide and Shift confused. My bad. Old timers disease. A Cleric could use Command on himself to Slide out of a grab for example.</p><p></p><p>Agreed. Swarm of Snakes does not work.</p><p></p><p>But, most PCs cannot grab Yuan-Ti Anathema because most PCs are medium and Yuan-Ti Anathema are Huge.</p><p></p><p></p><p></p><p>It's a conflict of rules. Phasing allows movement through creatures. Grabbing disallows movement. One allows. One disallows. Which one trumps? Sounds like the same question as a Wall disallows movement through it. Phasing allows movement through obstacles. Which one trumps?</p><p></p><p>From a plausibility standpoint, phasing. The opposing ruling is a bit nonsensical. It can move through creatures, but cannot. Huh? The rule is not that it can move through a creatures square, the rule is that it can move <strong>through a creature</strong>.</p><p></p><p></p><p></p><p>Last I checked, Dwarves cannot grab Fire Titans because Dwarves are medium and Fire Titans are Huge.</p><p></p><p>And, the vast majority of creatures (and most situations) are affected by Double Attack. Grab is fairly worthless against a Fire Titan. It has a Reflex of 33. To even grab him, your Fighter example at +17 to hit (if the Fighter was Large) needs a 16 or higher. </p><p></p><p></p><p>Out of that list of 12, 6 are more or less immune to Grab (at least by Medium sized opponents) and 3 although not immune, have other ways besides Escape to get out. Most of these creatures are extremely hard to grab in the first place as well.</p><p></p><p>Legion Devil Legionnaire Minion 100% Teleport</p><p>Ghaele of Winder 100% Teleport</p><p>Tormenting Ghost 100% Phasing</p><p>Fire Titan 100% Huge</p><p>Marut Blademaster 100% Teleport</p><p>Yuan-ti Anathema 100% Huge</p><p></p><p>Larva Mage, 25% chance to Grab, Worm's Feast + 20% Escape</p><p></p><p>Dark Naga, 25% chance to Grab, Vision of Death + Word of Orcus + 25% Escape</p><p></p><p>Deathpriest Hierophant, 25% chance to Grab, Lure + Psychic Miasma + 20% Escape (Aura of Decay)</p><p></p><p></p><p>Angel of Valor Legionnaire, 35% chance to Grab, 25% Escape</p><p></p><p>Wild Hunt Hound 25% chance to Grab, 50% Escape</p><p></p><p>Giant Mummy, 30% chance to Grab (Despair), 15% Escape</p><p></p><p></p><p>For most of these creatures, it's easier to hit them with a power than it is to grab them.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4474143, member: 2011"] Fair enough. k Sorry, I often get Slide and Shift confused. My bad. Old timers disease. A Cleric could use Command on himself to Slide out of a grab for example. Agreed. Swarm of Snakes does not work. But, most PCs cannot grab Yuan-Ti Anathema because most PCs are medium and Yuan-Ti Anathema are Huge. It's a conflict of rules. Phasing allows movement through creatures. Grabbing disallows movement. One allows. One disallows. Which one trumps? Sounds like the same question as a Wall disallows movement through it. Phasing allows movement through obstacles. Which one trumps? From a plausibility standpoint, phasing. The opposing ruling is a bit nonsensical. It can move through creatures, but cannot. Huh? The rule is not that it can move through a creatures square, the rule is that it can move [b]through a creature[/b]. Last I checked, Dwarves cannot grab Fire Titans because Dwarves are medium and Fire Titans are Huge. And, the vast majority of creatures (and most situations) are affected by Double Attack. Grab is fairly worthless against a Fire Titan. It has a Reflex of 33. To even grab him, your Fighter example at +17 to hit (if the Fighter was Large) needs a 16 or higher. Out of that list of 12, 6 are more or less immune to Grab (at least by Medium sized opponents) and 3 although not immune, have other ways besides Escape to get out. Most of these creatures are extremely hard to grab in the first place as well. Legion Devil Legionnaire Minion 100% Teleport Ghaele of Winder 100% Teleport Tormenting Ghost 100% Phasing Fire Titan 100% Huge Marut Blademaster 100% Teleport Yuan-ti Anathema 100% Huge Larva Mage, 25% chance to Grab, Worm's Feast + 20% Escape Dark Naga, 25% chance to Grab, Vision of Death + Word of Orcus + 25% Escape Deathpriest Hierophant, 25% chance to Grab, Lure + Psychic Miasma + 20% Escape (Aura of Decay) Angel of Valor Legionnaire, 35% chance to Grab, 25% Escape Wild Hunt Hound 25% chance to Grab, 50% Escape Giant Mummy, 30% chance to Grab (Despair), 15% Escape For most of these creatures, it's easier to hit them with a power than it is to grab them. [/QUOTE]
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Going beyond Grab?
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