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Going beyond humans in funny clothes?
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<blockquote data-quote="SpiderMonkey" data-source="post: 3680879" data-attributes="member: 11385"><p>I've fallen into this slump, too. What I found helped was to take the standard demi-humans and try to give them each a significant twist. For example, I chose to have two races of Elves in my game: moon and sun. I took a cue from Eberron for the moon elves and did the good-aligned undeath-type folks, and a cue from Moorcock and made the sun elves the decadent, imperialistic, Melnibonean racists. For dwarves, since I was running a world that was only just recovering from a post-Lovecraftian horror invasion, I had most of their mountain vaults destroyed or engulfed in insanity; the few dwarves one encountered were lost wayfarers and often had to battle inner madness.</p><p></p><p>I didn't change any statistics; I just wanted to use the archetypes for players to explore or interact with:</p><p></p><p>* What does death and the possibility of "coming back" really mean to us?</p><p>* If given several lifetimes to explore sensation, would we really be anything but contemptuous of other life forms?</p><p>* When we are outcasts and misfits, what defines "home"?</p><p></p><p>I dunno. Hope something here helps!</p></blockquote><p></p>
[QUOTE="SpiderMonkey, post: 3680879, member: 11385"] I've fallen into this slump, too. What I found helped was to take the standard demi-humans and try to give them each a significant twist. For example, I chose to have two races of Elves in my game: moon and sun. I took a cue from Eberron for the moon elves and did the good-aligned undeath-type folks, and a cue from Moorcock and made the sun elves the decadent, imperialistic, Melnibonean racists. For dwarves, since I was running a world that was only just recovering from a post-Lovecraftian horror invasion, I had most of their mountain vaults destroyed or engulfed in insanity; the few dwarves one encountered were lost wayfarers and often had to battle inner madness. I didn't change any statistics; I just wanted to use the archetypes for players to explore or interact with: * What does death and the possibility of "coming back" really mean to us? * If given several lifetimes to explore sensation, would we really be anything but contemptuous of other life forms? * When we are outcasts and misfits, what defines "home"? I dunno. Hope something here helps! [/QUOTE]
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