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Going beyond humans in funny clothes?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3682318" data-attributes="member: 704"><p>In one of the Bean Quartet / Enders Game books, there was an idea mentioned that I think applies here.</p><p></p><p>Basically, the idea was that the more 'alien' a species was, the more likely there was to be conflict, simply because communication becomes impossible. If you could communicate and had reasonably similar values, peace was possible. If communication was impossible, war was inevitable.</p><p></p><p>The classic demi human races are all easy to justify peace with. They can speak with one another and they all have reasonably similar values, (need food, protect the young). The only difference is that the non human races take some trait and exaggerate it.</p><p></p><p>In Startrek, it is not a surprise that the Borg are one of the most successful villain races, their mindset is just way too unlike a human mindset. They seek unity instead of individuality, they do not raise children, and they do not put much value on individual human life. Many human traits were simply reversed.</p><p></p><p>The further away you get from humans in funny clothes, and the more your just creating a new monster, not a new race for the players to interact with. On top of that, how exactly would you roleplay something that by definition, you cannot understand?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3682318, member: 704"] In one of the Bean Quartet / Enders Game books, there was an idea mentioned that I think applies here. Basically, the idea was that the more 'alien' a species was, the more likely there was to be conflict, simply because communication becomes impossible. If you could communicate and had reasonably similar values, peace was possible. If communication was impossible, war was inevitable. The classic demi human races are all easy to justify peace with. They can speak with one another and they all have reasonably similar values, (need food, protect the young). The only difference is that the non human races take some trait and exaggerate it. In Startrek, it is not a surprise that the Borg are one of the most successful villain races, their mindset is just way too unlike a human mindset. They seek unity instead of individuality, they do not raise children, and they do not put much value on individual human life. Many human traits were simply reversed. The further away you get from humans in funny clothes, and the more your just creating a new monster, not a new race for the players to interact with. On top of that, how exactly would you roleplay something that by definition, you cannot understand? END COMMUNICATION [/QUOTE]
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