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Going for 3d6 instead of d20
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<blockquote data-quote="KarinsDad" data-source="post: 7109134" data-attributes="member: 2011"><p>The problem with 3D6 or 2D10 is that there are situations where dice rolls can rarely be made (or can almost always be made).</p><p></p><p>Those pesky Goblins with +4 against the AC 18 of the low level PC fighter: </p><p></p><p>D20: 35% chance to hit</p><p>2D10: 28% chance to hit</p><p>3D6: 16.2% (25.9% for 3D6+1 system)</p><p></p><p>Now we throw a Bane on those Goblins:</p><p></p><p>D20: 22.5% chance to hit</p><p>2D10: ~12% chance to hit</p><p>3D6: ~3% chance to hit (~7% chance to hit 3D6+1)</p><p></p><p></p><p>This will throw combat off by a lot because every +1 to AC or a DC in the middle of the curve is larger than with a D20 (5%).</p><p></p><p>So if your foe needs an 11 to hit (D20:50%, 2D10:55%, and 3D6:50%), Shield of Faith lowers his chance to: D20 40% (10% change), 2D10 36% (a 19% change), and 3D6: 26% (a 24% change).</p><p></p><p>This is why Champions often got crazy nuts.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7109134, member: 2011"] The problem with 3D6 or 2D10 is that there are situations where dice rolls can rarely be made (or can almost always be made). Those pesky Goblins with +4 against the AC 18 of the low level PC fighter: D20: 35% chance to hit 2D10: 28% chance to hit 3D6: 16.2% (25.9% for 3D6+1 system) Now we throw a Bane on those Goblins: D20: 22.5% chance to hit 2D10: ~12% chance to hit 3D6: ~3% chance to hit (~7% chance to hit 3D6+1) This will throw combat off by a lot because every +1 to AC or a DC in the middle of the curve is larger than with a D20 (5%). So if your foe needs an 11 to hit (D20:50%, 2D10:55%, and 3D6:50%), Shield of Faith lowers his chance to: D20 40% (10% change), 2D10 36% (a 19% change), and 3D6: 26% (a 24% change). This is why Champions often got crazy nuts. [/QUOTE]
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