Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Going for 3d6 instead of d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tardigrade" data-source="post: 7111129" data-attributes="member: 6874311"><p>While that was a slightly tongue in cheek answer (hence the smiley), honestly I'd say 'balance' is a pretty accurate description of exactly what this does; you gain something, you lose something. You might think it's not a fair trade, but that's a personal opinion; when I'm playing I'd actively prefer my character's abilities to be more reliable, even if it reduced the upper bounds of my ability.</p><p></p><p>As it is, when there's a genuinely serious consequence of failure the groups I'm in will generally (given a choice) look for another option, even if the task is one that a character should theoretically be excellent at. Since (I'd say) combat is one of the most reliable resolution systems in the game, this means we end up using it as a solution more often than I'd like. A highly skilled character screwing up a basic roll happens at least once per session in most of my groups and is actually the thing that most regularly strikes me as silly.</p><p></p><p>And obviously, any DM with a reasonable understanding of probability can adjust DCs based on how likely they think success should be - that's what we do anyway, right? If you were going to change the system to 2d10 or 3d6 you could also produce some quick reference tables indicating how likely success is for a given level of expertise at a given DC.</p><p></p><p>I'd say the main problem with adopting this change would be that Reliable Talent would become a lot less valuable.</p></blockquote><p></p>
[QUOTE="tardigrade, post: 7111129, member: 6874311"] While that was a slightly tongue in cheek answer (hence the smiley), honestly I'd say 'balance' is a pretty accurate description of exactly what this does; you gain something, you lose something. You might think it's not a fair trade, but that's a personal opinion; when I'm playing I'd actively prefer my character's abilities to be more reliable, even if it reduced the upper bounds of my ability. As it is, when there's a genuinely serious consequence of failure the groups I'm in will generally (given a choice) look for another option, even if the task is one that a character should theoretically be excellent at. Since (I'd say) combat is one of the most reliable resolution systems in the game, this means we end up using it as a solution more often than I'd like. A highly skilled character screwing up a basic roll happens at least once per session in most of my groups and is actually the thing that most regularly strikes me as silly. And obviously, any DM with a reasonable understanding of probability can adjust DCs based on how likely they think success should be - that's what we do anyway, right? If you were going to change the system to 2d10 or 3d6 you could also produce some quick reference tables indicating how likely success is for a given level of expertise at a given DC. I'd say the main problem with adopting this change would be that Reliable Talent would become a lot less valuable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Going for 3d6 instead of d20
Top