Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Going for Cover: encourage, discourage or keep the bonus the same?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Toryx" data-source="post: 4050695" data-attributes="member: 56441"><p>I've not played SWSE so I didn't know about +5 for cover, but in the end that's what I voted for. Personally, I prefer a variable amount with +5 at the upper range (complete cover being unhittable). But I really think they should make some coherent rules for using cover effectively.</p><p></p><p>The difficulty is, taking cover from ranged attacks and making ranged attacks from cover are very different from cover used in melee attacks, and I'm not sure how to make a strong system that isn't too complex.</p><p></p><p>In most every D&D game I've ever played I've seen players, especially those playing casters, want to use cover fairly regularly, but there's never been any effective way to deal with someone hiding behind a wall, poking their head out and using a wall and then ducking back. In 3.x you could use Shot on the Run, I suppose, but that sort of simplicity of motion shouldn't require a feat. On the other hand, ducking in and out of battle to shoot from behind cover shouldn't exactly be easy either, so I always thought that depending on the amount of cover obtained (+2 for small cover, +4 or +5 for large) there should also be a penalty for the attack from cover as well, simply because it's difficult to take aim when jumping back and forth like that.</p><p></p><p>For some reason, though, the rules have never seemed to cover that so far as I know, and given the simplicity of 4e (from all I've seen) I doubt they'll do it in the new edition either.</p></blockquote><p></p>
[QUOTE="Toryx, post: 4050695, member: 56441"] I've not played SWSE so I didn't know about +5 for cover, but in the end that's what I voted for. Personally, I prefer a variable amount with +5 at the upper range (complete cover being unhittable). But I really think they should make some coherent rules for using cover effectively. The difficulty is, taking cover from ranged attacks and making ranged attacks from cover are very different from cover used in melee attacks, and I'm not sure how to make a strong system that isn't too complex. In most every D&D game I've ever played I've seen players, especially those playing casters, want to use cover fairly regularly, but there's never been any effective way to deal with someone hiding behind a wall, poking their head out and using a wall and then ducking back. In 3.x you could use Shot on the Run, I suppose, but that sort of simplicity of motion shouldn't require a feat. On the other hand, ducking in and out of battle to shoot from behind cover shouldn't exactly be easy either, so I always thought that depending on the amount of cover obtained (+2 for small cover, +4 or +5 for large) there should also be a penalty for the attack from cover as well, simply because it's difficult to take aim when jumping back and forth like that. For some reason, though, the rules have never seemed to cover that so far as I know, and given the simplicity of 4e (from all I've seen) I doubt they'll do it in the new edition either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Going for Cover: encourage, discourage or keep the bonus the same?
Top