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Going from 1st to 5th Edition
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<blockquote data-quote="Shiroiken" data-source="post: 8077945" data-attributes="member: 6775477"><p>I started with 1E so I understand, although I played through each edition over the years. AD&D (both editions) were HARD. Played correctly it took forever to level, half the time you got nothing but HP, and death awaited around every corner. Level drain wasn't quite as bad as death... but not by much.</p><p></p><p>5E is based on Easy Mode (to use video game terminology), but fortunately it's not hard to ramp up the difficulty with a few house rules (it's also super easy to house rule 5E!). For example, I change the temporary HP loss to semi-permanent, where you have to spend downtime to get rid of it. This forces an afflicted character to be in more danger for the entirety of the adventure, increasing the probability of death from 0 Max HP and bringing about new undead.</p><p></p><p>This is because everyone levels the same amount now. Before, you were lower level than everyone else, but your lower level stuff was really cool. Now that everyone's leveling the same, the spells have to be toned down to prevent casters from dominating the game (as they did in 3E when the change first occurred).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8077945, member: 6775477"] I started with 1E so I understand, although I played through each edition over the years. AD&D (both editions) were HARD. Played correctly it took forever to level, half the time you got nothing but HP, and death awaited around every corner. Level drain wasn't quite as bad as death... but not by much. 5E is based on Easy Mode (to use video game terminology), but fortunately it's not hard to ramp up the difficulty with a few house rules (it's also super easy to house rule 5E!). For example, I change the temporary HP loss to semi-permanent, where you have to spend downtime to get rid of it. This forces an afflicted character to be in more danger for the entirety of the adventure, increasing the probability of death from 0 Max HP and bringing about new undead. This is because everyone levels the same amount now. Before, you were lower level than everyone else, but your lower level stuff was really cool. Now that everyone's leveling the same, the spells have to be toned down to prevent casters from dominating the game (as they did in 3E when the change first occurred). [/QUOTE]
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