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<blockquote data-quote="Voadam" data-source="post: 8325076" data-attributes="member: 2209"><p>OD&D "As stated in CHAINMAIL for Wights, Ghouls paralyze any normal figure they touch, excluding Elves" and Chainmail said "Wights (and Ghouls) can see in darkness, and must subtract 1 from any die roll they roll when in full light. If they touch a normal figure during melee, it becomes paralyzed and remains so for one complete turn. A paralyzed figure is considered to be able to strike a blow at the Wight just prior to paralysis taking effect, so melee can occur but only one round."</p><p></p><p>Moldvay Basic "This paralysis is the normal type (lasting 2-8 turns unless removed by a cure light wounds spell)." So 20-80 minutes.</p><p></p><p>1e D&D Monster Manual "Their touch causes humans — including dwarves, gnomes, half-elves, and halflings, but excluding elves — to become rigid (paralysis) unless a saving throw versus paralyzation is successful." No specified duration listed.</p><p></p><p>2e MCI and Monstrous Manual "This paralysis lasts for 3-8 (2 + 1d6) rounds or until negated by a priest." Not necessarily the whole rest of the fight but at least three rounds.</p><p></p><p>3.5 MM "Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds."</p><p></p><p>4e MM and Monster Vault "and the target is immobilized (save ends)."</p></blockquote><p></p>
[QUOTE="Voadam, post: 8325076, member: 2209"] OD&D "As stated in CHAINMAIL for Wights, Ghouls paralyze any normal figure they touch, excluding Elves" and Chainmail said "Wights (and Ghouls) can see in darkness, and must subtract 1 from any die roll they roll when in full light. If they touch a normal figure during melee, it becomes paralyzed and remains so for one complete turn. A paralyzed figure is considered to be able to strike a blow at the Wight just prior to paralysis taking effect, so melee can occur but only one round." Moldvay Basic "This paralysis is the normal type (lasting 2-8 turns unless removed by a cure light wounds spell)." So 20-80 minutes. 1e D&D Monster Manual "Their touch causes humans — including dwarves, gnomes, half-elves, and halflings, but excluding elves — to become rigid (paralysis) unless a saving throw versus paralyzation is successful." No specified duration listed. 2e MCI and Monstrous Manual "This paralysis lasts for 3-8 (2 + 1d6) rounds or until negated by a priest." Not necessarily the whole rest of the fight but at least three rounds. 3.5 MM "Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds." 4e MM and Monster Vault "and the target is immobilized (save ends)." [/QUOTE]
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