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*Pathfinder & Starfinder
Going Into Waterdeep
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<blockquote data-quote="windman68" data-source="post: 4836556" data-attributes="member: 84050"><p>Well I decided to move everything I had planned for the Moonshae into Waterdeep instead, that would open up some cans of worms for my group. </p><p></p><p> Thanx for the tip regarding Candlekeep, I was able to gather some ideas from the site. </p><p> </p><p> I’m running a 4e campaign in which the characters have triggered a rift through time & space while on a quest from Lord Padraig of Winterhaven (H2 Thunderspire campaign). When the rift was triggered, another set of themselves manifested and went back 30 years and formed The Order Of The Black Rose, with the original set of characters traveling 3 months into the future. They must figure out a way to reset time, but in doing so - they’ll have many obstacles to overcome in order to stay alive. They are considered outlaws within the Nentir Vale and have little information as to what can be done, so they have travelled the planes to Faerun, requested by an old sage, to seek help and information from someone that happens to be one of the characters offspring from the past, however they won’t know that until much later in the campaign. They have just figured out that if they try and kill their other characters, they in fact will be killing themselves as well - afterall, they a part of each other. It’s order vs. chaos, and they will find that there is a mastermind at the helm of their chaotic selves, Vecna, who is out to destroy both sets of characters for rumors of being overthrown, so to speak. This campaign takes them all the way from heroic to epic tiers, so it’ll be interesting to see what happens at the end. Eventually, if they make it through, time is reset and they’ll find themselves back where they first started: in a tavern having a meal and socializing when a squire walks in and hands them a scroll from the Lord requesting their presence, however - on his way out - (this is where it changes up a bit) if the characters are paying any attention, they notice he dons a tattoo of a black rose. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>That's pretty much it in a nutshell.</p></blockquote><p></p>
[QUOTE="windman68, post: 4836556, member: 84050"] Well I decided to move everything I had planned for the Moonshae into Waterdeep instead, that would open up some cans of worms for my group. Thanx for the tip regarding Candlekeep, I was able to gather some ideas from the site. I’m running a 4e campaign in which the characters have triggered a rift through time & space while on a quest from Lord Padraig of Winterhaven (H2 Thunderspire campaign). When the rift was triggered, another set of themselves manifested and went back 30 years and formed The Order Of The Black Rose, with the original set of characters traveling 3 months into the future. They must figure out a way to reset time, but in doing so - they’ll have many obstacles to overcome in order to stay alive. They are considered outlaws within the Nentir Vale and have little information as to what can be done, so they have travelled the planes to Faerun, requested by an old sage, to seek help and information from someone that happens to be one of the characters offspring from the past, however they won’t know that until much later in the campaign. They have just figured out that if they try and kill their other characters, they in fact will be killing themselves as well - afterall, they a part of each other. It’s order vs. chaos, and they will find that there is a mastermind at the helm of their chaotic selves, Vecna, who is out to destroy both sets of characters for rumors of being overthrown, so to speak. This campaign takes them all the way from heroic to epic tiers, so it’ll be interesting to see what happens at the end. Eventually, if they make it through, time is reset and they’ll find themselves back where they first started: in a tavern having a meal and socializing when a squire walks in and hands them a scroll from the Lord requesting their presence, however - on his way out - (this is where it changes up a bit) if the characters are paying any attention, they notice he dons a tattoo of a black rose. :uhoh: That's pretty much it in a nutshell. [/QUOTE]
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