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*Pathfinder & Starfinder
Going nova and non-dungeon crawl adventures
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<blockquote data-quote="Zinovia" data-source="post: 5504823" data-attributes="member: 57373"><p>It's hard to have random attacks in a palace intrigue situation, which is where we are currently. We should wrap that up on Saturday with a tough fight where I plan for them to pull out all the stops. That will be followed by a visit to a dream where they need to fight symbolic foes and terrain in order to save the sanity of the king. That concludes this episode, so it is appropriate that it be as epic as possible. </p><p></p><p>My problem has been that it makes the less weighty encounters during the course of an investigation utterly meaningless, unless I make the foes tougher than they ought to be. They just wtfpwn everything (to borrow some MMO slang) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Have any of you tried the episode-as-day paradigm to recover dailies and surges? What I mean is you break an adventure into episodes, such as travel to the village, investigation of the missing people, proving your worth to the baron through missions he assigns, then rescue of the missing townsfolk once you have the baron's permission to assault Lord Evilguy's manor house. No matter how many days each scene takes to play out, the characters will not recover dailies or surges until the beginning of the next episode. As a variant on this you could allow a lesser recovery such as one surge and/or one daily per extended rest.</p><p></p><p>With this rule the group needs to be a bit more conservative in the use of their daily powers. Also the fact that the cleric was stabbed by the duchess with her dirk on Tuesday and lost 4 surges (she's a scary duchess) will still matter on Wednesday when they get jumped by some rogues in an alley.</p><p></p><p>Only for city, travel, or investigation adventures, not for dungeons.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5504823, member: 57373"] It's hard to have random attacks in a palace intrigue situation, which is where we are currently. We should wrap that up on Saturday with a tough fight where I plan for them to pull out all the stops. That will be followed by a visit to a dream where they need to fight symbolic foes and terrain in order to save the sanity of the king. That concludes this episode, so it is appropriate that it be as epic as possible. My problem has been that it makes the less weighty encounters during the course of an investigation utterly meaningless, unless I make the foes tougher than they ought to be. They just wtfpwn everything (to borrow some MMO slang) ;) Have any of you tried the episode-as-day paradigm to recover dailies and surges? What I mean is you break an adventure into episodes, such as travel to the village, investigation of the missing people, proving your worth to the baron through missions he assigns, then rescue of the missing townsfolk once you have the baron's permission to assault Lord Evilguy's manor house. No matter how many days each scene takes to play out, the characters will not recover dailies or surges until the beginning of the next episode. As a variant on this you could allow a lesser recovery such as one surge and/or one daily per extended rest. With this rule the group needs to be a bit more conservative in the use of their daily powers. Also the fact that the cleric was stabbed by the duchess with her dirk on Tuesday and lost 4 surges (she's a scary duchess) will still matter on Wednesday when they get jumped by some rogues in an alley. Only for city, travel, or investigation adventures, not for dungeons. [/QUOTE]
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