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Going nova and non-dungeon crawl adventures
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<blockquote data-quote="Arlough" data-source="post: 5526167" data-attributes="member: 79335"><p>Well, I can think of two ways to mitigate this. Make that three. I haven't checked out WotBS (I really need to) so I don't know how well these will fit. I'll let you be the judge.</p><ul> <li data-xf-list-type="ul"> Focus on the Points of Light aspect, but abstract it further. Determine how dangerous an area is on a 1-20 scale (1 being civilized and policed by armies of lawful-good paladins, 20 being wild and particularly dangerous). For every X distance/time they travel/spend there, they make a roll (referenced as a PoL roll from now on.) If they hit the number or below, they roll 1d6 to see how many surges they loose. They can mitigate these by spending a daily to cancel out two surges. If they roll < threat-5, then it is a L to L+1 encounter, and at < level-10 it becomes a L+2 to L+3 encounter. If they take special care (spend other valuable resources of some sort) they get bonuses to the PoL roll proportional to the value of the resource being spent. This can be hand-waved as "There are many challengers for you today, but none so worthy they need mention."<br /> </li> <li data-xf-list-type="ul"> You can deem areas where extended rest is impossible/impractical. If you don't want to be tyrannical about this, give them a saving throw for each X hour(s) with a failed save being a L-3 to L-1 encounter. Enough that they have to start over on their rest, not enough to give them viable XP. You could also just have them loose surges in a way similar to the PoL method, but make it half as many surges lost. If they take special care setting up camp, they get a bonus to the saving throw.<br /> </li> <li data-xf-list-type="ul"> Have skill challenges attack back. I have been coming up with my own system on this where skill challenges act similarly to the combat system, but it is still in beta. If you would like, I can send you what I have on it, and you can decide if it is right for you.</li> </ul><p>Mainly, you problem is that they have no need for resource management. So having ways to deplete resources that don't get in the way of story has become a necessity.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5526167, member: 79335"] Well, I can think of two ways to mitigate this. Make that three. I haven't checked out WotBS (I really need to) so I don't know how well these will fit. I'll let you be the judge. [LIST] [*] Focus on the Points of Light aspect, but abstract it further. Determine how dangerous an area is on a 1-20 scale (1 being civilized and policed by armies of lawful-good paladins, 20 being wild and particularly dangerous). For every X distance/time they travel/spend there, they make a roll (referenced as a PoL roll from now on.) If they hit the number or below, they roll 1d6 to see how many surges they loose. They can mitigate these by spending a daily to cancel out two surges. If they roll < threat-5, then it is a L to L+1 encounter, and at < level-10 it becomes a L+2 to L+3 encounter. If they take special care (spend other valuable resources of some sort) they get bonuses to the PoL roll proportional to the value of the resource being spent. This can be hand-waved as "There are many challengers for you today, but none so worthy they need mention." [*] You can deem areas where extended rest is impossible/impractical. If you don't want to be tyrannical about this, give them a saving throw for each X hour(s) with a failed save being a L-3 to L-1 encounter. Enough that they have to start over on their rest, not enough to give them viable XP. You could also just have them loose surges in a way similar to the PoL method, but make it half as many surges lost. If they take special care setting up camp, they get a bonus to the saving throw. [*] Have skill challenges attack back. I have been coming up with my own system on this where skill challenges act similarly to the combat system, but it is still in beta. If you would like, I can send you what I have on it, and you can decide if it is right for you. [/LIST] Mainly, you problem is that they have no need for resource management. So having ways to deplete resources that don't get in the way of story has become a necessity. [/QUOTE]
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