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<blockquote data-quote="Dragonblade" data-source="post: 5756345" data-attributes="member: 2804"><p>Though we heavily house ruled the system to make it playable, RIFTS was probably played as often as AD&D was in my group when I was high school some 15+ years ago.</p><p></p><p>I love the RIFTS setting. We stopped playing RIFTS right around the time Siembieda got rid of Kevin Long and CJ Carella and Vince Martin stopped illustrating their books. CJ Carella's vision of RIFTS was closest to how I liked to play it. And Martin's art was a perfect match for Carella's style. He brought an epic anime flair to the books that featured more powerful OCCs that could go to toe to toe with supernatural villains.</p><p></p><p>Kevin Siembieda's vision seemed like more of a post apocalyptic Cuthlu, where every day is a struggle to survive against demonic and alien forces you have little hope of ever defeating.</p><p></p><p>Both styles are valid, but myself and my group enjoyed more over the top anime action. I don't like gritty games generally. Phase World was by far my favorite RIFTS book and Cosmo-Knights are my favorite class by far. They just ooze epic badassness and anime cool.</p><p></p><p>That being said, my current group plays PF and 4e exclusively. We have dabbled in other games like Dresden and Alpha Omega, but they never last more than 3 or 4 sessions. We have played Savage Worlds but only as one shots. I have played HERO and WW WoD back in the day, but none of those systems have any traction in my current group.</p><p></p><p>I think FATE is pretty much dead to us. We didn't like how Dresden played at all though we love Jim Butcher's novels. I personally think Dresden Files should have been designed with True20 as the base engine with some tweaks to update it ala M&M 3e.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5756345, member: 2804"] Though we heavily house ruled the system to make it playable, RIFTS was probably played as often as AD&D was in my group when I was high school some 15+ years ago. I love the RIFTS setting. We stopped playing RIFTS right around the time Siembieda got rid of Kevin Long and CJ Carella and Vince Martin stopped illustrating their books. CJ Carella's vision of RIFTS was closest to how I liked to play it. And Martin's art was a perfect match for Carella's style. He brought an epic anime flair to the books that featured more powerful OCCs that could go to toe to toe with supernatural villains. Kevin Siembieda's vision seemed like more of a post apocalyptic Cuthlu, where every day is a struggle to survive against demonic and alien forces you have little hope of ever defeating. Both styles are valid, but myself and my group enjoyed more over the top anime action. I don't like gritty games generally. Phase World was by far my favorite RIFTS book and Cosmo-Knights are my favorite class by far. They just ooze epic badassness and anime cool. That being said, my current group plays PF and 4e exclusively. We have dabbled in other games like Dresden and Alpha Omega, but they never last more than 3 or 4 sessions. We have played Savage Worlds but only as one shots. I have played HERO and WW WoD back in the day, but none of those systems have any traction in my current group. I think FATE is pretty much dead to us. We didn't like how Dresden played at all though we love Jim Butcher's novels. I personally think Dresden Files should have been designed with True20 as the base engine with some tweaks to update it ala M&M 3e. [/QUOTE]
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