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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5757060" data-attributes="member: 32740"><p>If you build it, they will come. Just because somebody is playing 1E with the original books and therefore hasn't bought a single D&D product for the last decade doesn't mean that if you create a set of D&D rules that utilizes a more old school approach they won't buy that either.</p><p> </p><p></p><p></p><p>I took it from your first post in the thread where you said that WotC producing a retroclone will never happen because:</p><p>1) the market is too small, </p><p>2) people playing 3E like 3E, </p><p>3) people playing 4E like 4E,</p><p> - and therefore nobody would ever buy it.</p><p> </p><p>You were effectively saying that if somebody plays one particular edition right now they won't ever switch to ANYTHING new or different from that edition, that everyone is now set with the edition they want forever and no new edition will ever succeed again.</p><p> </p><p></p><p></p><p></p><p>Playability for an RPG does not require that every course of action be covered by rules. It can leave open swaths of activities for the DM to rule on by fiat, house-rule, borrow rules from other games. Just because it doesn't exert rules control over everything you can do as a player doesn't make it unplayable.</p><p></p><p> </p><p></p><p>It is, of course, just fine if YOU don't care to ever play such a game. Heck, I prefer a <em>much</em> more thorough set of rules than OD&D as well. But that doesn't make them <em>unplayable</em>. Just unplayable with the level of input that you yourself care to expend.</p><p> </p><p></p><p>I'm not saying that you have to love every older edition of D&D. I'm saying you've missed the fact that they <em>all</em> have elements that people enjoy enough to choose them over other editions and that those elements CAN be replicated. If people are playing OD&D then it IS demonstrably playable. If you figure out what those elements are that draw people to mulitple older edition and and can produce a new set of rules that embraces them you CAN pull people away from older edtions and retroclones and get them to buy it. I'm not saying that would be easy either, just that it's within the realm of consideration whereas you are dismissing the idea out of hand. I'm saying it's always going to be worth consideration whereas you seem to be saying it's not ever going to be worth thinking about (which I would then classify as a bad business attitude).</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5757060, member: 32740"] If you build it, they will come. Just because somebody is playing 1E with the original books and therefore hasn't bought a single D&D product for the last decade doesn't mean that if you create a set of D&D rules that utilizes a more old school approach they won't buy that either. I took it from your first post in the thread where you said that WotC producing a retroclone will never happen because: 1) the market is too small, 2) people playing 3E like 3E, 3) people playing 4E like 4E, - and therefore nobody would ever buy it. You were effectively saying that if somebody plays one particular edition right now they won't ever switch to ANYTHING new or different from that edition, that everyone is now set with the edition they want forever and no new edition will ever succeed again. Playability for an RPG does not require that every course of action be covered by rules. It can leave open swaths of activities for the DM to rule on by fiat, house-rule, borrow rules from other games. Just because it doesn't exert rules control over everything you can do as a player doesn't make it unplayable. It is, of course, just fine if YOU don't care to ever play such a game. Heck, I prefer a [I]much[/I] more thorough set of rules than OD&D as well. But that doesn't make them [I]unplayable[/I]. Just unplayable with the level of input that you yourself care to expend. I'm not saying that you have to love every older edition of D&D. I'm saying you've missed the fact that they [I]all[/I] have elements that people enjoy enough to choose them over other editions and that those elements CAN be replicated. If people are playing OD&D then it IS demonstrably playable. If you figure out what those elements are that draw people to mulitple older edition and and can produce a new set of rules that embraces them you CAN pull people away from older edtions and retroclones and get them to buy it. I'm not saying that would be easy either, just that it's within the realm of consideration whereas you are dismissing the idea out of hand. I'm saying it's always going to be worth consideration whereas you seem to be saying it's not ever going to be worth thinking about (which I would then classify as a bad business attitude). [/QUOTE]
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