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<blockquote data-quote="Mark CMG" data-source="post: 5757134" data-attributes="member: 10479"><p>I'd like to go on record saying that I am glad that WotC never tried to cannibalize the retro market with new products or do reprints of old classics as a way to make a buck. I wish they would make the PDFs of the originals available again, but that ship seems to have sailed. I also think that D&D and the RPG market benefitted greatly by utilization of the OGL and the time since they dropped using it seems to bear that out.</p><p></p><p>WotC should keep moving forward with their design plans taking from the old games that which worked and pleased the most people while incorporating new design ideas that they think will blend well with the best of what has come before. If they plan to make an entirely new game, I'd rather they call is something new but it's seems unreasonable to ask them to sit on the brand name and not capitalize on it.</p><p></p><p>Design-wise, WotC is doing the best they can with the talent they hire or keep on board and I think that's all anyone can expect from them. And, what they turn out is very good by any measure or standard even if it is very different from what has come before or doesn't feel like an RPG or D&D in some quarters. As far as D&D is concerned, their design processes are currently informed mostly by what their talent believes the market thinks RPGs should be and the market will determine if they have hit the bullseye.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5757134, member: 10479"] I'd like to go on record saying that I am glad that WotC never tried to cannibalize the retro market with new products or do reprints of old classics as a way to make a buck. I wish they would make the PDFs of the originals available again, but that ship seems to have sailed. I also think that D&D and the RPG market benefitted greatly by utilization of the OGL and the time since they dropped using it seems to bear that out. WotC should keep moving forward with their design plans taking from the old games that which worked and pleased the most people while incorporating new design ideas that they think will blend well with the best of what has come before. If they plan to make an entirely new game, I'd rather they call is something new but it's seems unreasonable to ask them to sit on the brand name and not capitalize on it. Design-wise, WotC is doing the best they can with the talent they hire or keep on board and I think that's all anyone can expect from them. And, what they turn out is very good by any measure or standard even if it is very different from what has come before or doesn't feel like an RPG or D&D in some quarters. As far as D&D is concerned, their design processes are currently informed mostly by what their talent believes the market thinks RPGs should be and the market will determine if they have hit the bullseye. [/QUOTE]
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