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Going to church? Don't forget your sawed-off shotgun!
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<blockquote data-quote="Aaron L" data-source="post: 3308493" data-attributes="member: 926"><p>Ahhh, Call of Cthulhu, how I love it so!</p><p>But I think at that point I would have left that game of CoC. On that very instant. One should not make those kinds of allowances to expedite easy combat in (standard) CoC. </p><p></p><p>Half-crazy clinically paranoid Delta Green agents I'd envision carrying shotguns into a church with them. Anything short of that and I call shenanigans.</p><p></p><p>I guess <em>I</em> may be the person who would complain about unrealistic actions like that in our group, but then again, no one I've played with has done anything unrealistic enough (for the setting) for me to complain about. And if I happened to be running the game, then I would take the opportunity to complain all I wanted. </p><p></p><p></p><p>But then again (again!), I <em>did</em> once have a player in a standard CoC game (Non DG) I ran who wanted his antiquarian to carry a sword, like on his hip, without ever having experienced anything out of the ordinary and possessing his full allotment of Sanity. I explained to him that he was an ordinary man living on ordinary Earth, as far as he knew, and carrying a sword on his hip would attract all kinds of weird looks and police attention, and it only took about a week (before the game) to get him to understand. He settled for carrying one in in his trunk, which I said was OK (I reasoned that if I had several real swords, heck, I'd be sorely tempted to carry one around in my trunk, to show off to people if nothing else.)</p><p></p><p>I told him that after he saw some stuff, lost some Sanity, and <em>then</em> wanted to carry a sword on his hip, go for it, but be prepared to be stopped by police and asked why he was armed with a medieval weapon. </p><p></p><p></p><p></p><p>But carrying a shotgun into a church, because he "has enemies?" That's too much, and would totally blow my immersion/suspension of disbelief/whatever you wanna call it and completely destroy the game for me.</p><p></p><p></p><p></p><p>PS, this all assumes this was <em>before</em> he had encountered the Mythos. If it wasn't, then he should be allowed all due paranoia, but at the very least there should have been a response from the preacher/priest as to why he was armed in the House of the Lord.</p><p></p><p></p><p></p><p></p><p></p><p>hehe, That's exactly what we call them, too!</p><p></p><p></p><p>And if people want to insist that they wear their armor to sleep, then the DM is obliged to enforce that they will be fatigued the next day, unless their armor is Light (and I can completely excuse professional adventurers for wearing Light armor to sleep in)</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3308493, member: 926"] Ahhh, Call of Cthulhu, how I love it so! But I think at that point I would have left that game of CoC. On that very instant. One should not make those kinds of allowances to expedite easy combat in (standard) CoC. Half-crazy clinically paranoid Delta Green agents I'd envision carrying shotguns into a church with them. Anything short of that and I call shenanigans. I guess [i]I[/i] may be the person who would complain about unrealistic actions like that in our group, but then again, no one I've played with has done anything unrealistic enough (for the setting) for me to complain about. And if I happened to be running the game, then I would take the opportunity to complain all I wanted. But then again (again!), I [i]did[/i] once have a player in a standard CoC game (Non DG) I ran who wanted his antiquarian to carry a sword, like on his hip, without ever having experienced anything out of the ordinary and possessing his full allotment of Sanity. I explained to him that he was an ordinary man living on ordinary Earth, as far as he knew, and carrying a sword on his hip would attract all kinds of weird looks and police attention, and it only took about a week (before the game) to get him to understand. He settled for carrying one in in his trunk, which I said was OK (I reasoned that if I had several real swords, heck, I'd be sorely tempted to carry one around in my trunk, to show off to people if nothing else.) I told him that after he saw some stuff, lost some Sanity, and [i]then[/i] wanted to carry a sword on his hip, go for it, but be prepared to be stopped by police and asked why he was armed with a medieval weapon. But carrying a shotgun into a church, because he "has enemies?" That's too much, and would totally blow my immersion/suspension of disbelief/whatever you wanna call it and completely destroy the game for me. PS, this all assumes this was [i]before[/i] he had encountered the Mythos. If it wasn't, then he should be allowed all due paranoia, but at the very least there should have been a response from the preacher/priest as to why he was armed in the House of the Lord. hehe, That's exactly what we call them, too! And if people want to insist that they wear their armor to sleep, then the DM is obliged to enforce that they will be fatigued the next day, unless their armor is Light (and I can completely excuse professional adventurers for wearing Light armor to sleep in) [/QUOTE]
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