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Going to church? Don't forget your sawed-off shotgun!
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<blockquote data-quote="scourger" data-source="post: 3308592" data-attributes="member: 12328"><p>Well, it <strong>is</strong> <em>Call of Cthulhu</em>, so players are probably likely to make characters with some combat skills and equipment. In our 1920's campaign set in Mexico City, my character was a Spaniard who was a fencer, which explained his carrying a sword cane. He had an heirloom LeMat revlover which an ancestor had from Dr. LeMat (the ancestor having been a doctor and the character was in medical school) that he carried at times in his medical bag. I thought it was plausible but a bit of a stretch. Another character was an Amercian academic who had a WWI trench gun that he brought back from The Big One. I found it much less plausible, but that shotgun came in handier than my sword or pistol ever did. </p><p></p><p>The least plausible character concept I think I've ever seen was in our old <em>Deadlands Hell on Earth</em> game. One player, who had run <em>Deadlands</em> and knew how to min/max the system, made a sword-fighting pacifist. He couldn't attack, but he could defend himself. He had a lot of skill with the sword, too. And, he picked a magic sword as an edge, which further maximized his attacks and defense values. With no other combat skills, he had skills in other areas. He also handily avoided the ammo shortages of guns in that setting. He even went so far as to argue his way out of being shot one encounter because he was unarmed and the rest of the party was armed and returning fire on our attackers. Somebody else took that bullet. And yes, we let it slide because it was easier than arguing.</p></blockquote><p></p>
[QUOTE="scourger, post: 3308592, member: 12328"] Well, it [B]is[/B] [I]Call of Cthulhu[/I], so players are probably likely to make characters with some combat skills and equipment. In our 1920's campaign set in Mexico City, my character was a Spaniard who was a fencer, which explained his carrying a sword cane. He had an heirloom LeMat revlover which an ancestor had from Dr. LeMat (the ancestor having been a doctor and the character was in medical school) that he carried at times in his medical bag. I thought it was plausible but a bit of a stretch. Another character was an Amercian academic who had a WWI trench gun that he brought back from The Big One. I found it much less plausible, but that shotgun came in handier than my sword or pistol ever did. The least plausible character concept I think I've ever seen was in our old [I]Deadlands Hell on Earth[/I] game. One player, who had run [I]Deadlands[/I] and knew how to min/max the system, made a sword-fighting pacifist. He couldn't attack, but he could defend himself. He had a lot of skill with the sword, too. And, he picked a magic sword as an edge, which further maximized his attacks and defense values. With no other combat skills, he had skills in other areas. He also handily avoided the ammo shortages of guns in that setting. He even went so far as to argue his way out of being shot one encounter because he was unarmed and the rest of the party was armed and returning fire on our attackers. Somebody else took that bullet. And yes, we let it slide because it was easier than arguing. [/QUOTE]
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