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Going to church? Don't forget your sawed-off shotgun!
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<blockquote data-quote="phindar" data-source="post: 3317119" data-attributes="member: 37198"><p>There was a scene on Newsradio, years ago when Phil Hartman was on, when Jimmy James lost him in a poker game. It went something like this:</p><p></p><p>Bill McNeal: You can't lose me in a poker game!</p><p>Jimmy James: Check your contract.</p><p>(Bill whips a neatly folded contract out of his breast pocket and begins reading it furiously.)</p><p>Dave: You carry your contract around in your pocket?</p><p>Bill (angrily): Doesn't see so silly now, does it!</p><p></p><p>That to me is the shotgun in the church. Its weird to have it, but when the zombies start attacking you, it doesn't seem so silly. </p><p></p><p>I played in a one shot CoC game years ago based on The Colour From Outer Space (if memory serves) where the GM said we could have whatever guns we wanted. What he meant was, "Guns will be of no help in solving this mystery." What we heard was, "Rocket launchers, Hum-Vee's with .50cals, I want fully automatic, belt fed grenade launchers covering every road out of town!" So I'm familiar with the tendency to pack as much ordinance as the GM will allow. (And having a pre-gen character sheet with the words "sawed-off shotgun" in the equipment list is tacit approval from the GM to carry it through churches, schools, maternity wards and anywhere else you can think of. After all, pc's-- like all right-thinking people-- carry everything they own with them everywhere they go all the time.)</p><p></p><p>Really, there should be an understanding that if the players don't play their characters like paranoid psychotics, the GM won't punish them unnecessarily for occasionally being unprepared in situations where no reasonable person would be expecting attack. (The key words there are "unnecessarily" and "reasonable person".)</p></blockquote><p></p>
[QUOTE="phindar, post: 3317119, member: 37198"] There was a scene on Newsradio, years ago when Phil Hartman was on, when Jimmy James lost him in a poker game. It went something like this: Bill McNeal: You can't lose me in a poker game! Jimmy James: Check your contract. (Bill whips a neatly folded contract out of his breast pocket and begins reading it furiously.) Dave: You carry your contract around in your pocket? Bill (angrily): Doesn't see so silly now, does it! That to me is the shotgun in the church. Its weird to have it, but when the zombies start attacking you, it doesn't seem so silly. I played in a one shot CoC game years ago based on The Colour From Outer Space (if memory serves) where the GM said we could have whatever guns we wanted. What he meant was, "Guns will be of no help in solving this mystery." What we heard was, "Rocket launchers, Hum-Vee's with .50cals, I want fully automatic, belt fed grenade launchers covering every road out of town!" So I'm familiar with the tendency to pack as much ordinance as the GM will allow. (And having a pre-gen character sheet with the words "sawed-off shotgun" in the equipment list is tacit approval from the GM to carry it through churches, schools, maternity wards and anywhere else you can think of. After all, pc's-- like all right-thinking people-- carry everything they own with them everywhere they go all the time.) Really, there should be an understanding that if the players don't play their characters like paranoid psychotics, the GM won't punish them unnecessarily for occasionally being unprepared in situations where no reasonable person would be expecting attack. (The key words there are "unnecessarily" and "reasonable person".) [/QUOTE]
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