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<blockquote data-quote="HammerMan" data-source="post: 8749710" data-attributes="member: 84112"><p>Okay so game 2 went well. We got more combat in and as such got to see more stuff happen. And we leveled to 3rd for the last playtest next week (sorry this is a day late I actually had some work issues). </p><p></p><p>I think we have 2. New players (although 1 has already learned you need to have spells to unlock some things in the game). </p><p>The DM through a monster with Slow against us to try the new condition and it went well. </p><p>I grappled 3 different threats 1 I held down for the entire fight and the DM ruled that I could pin with my arms and still kick. (She also let me take a +1 throwing star and push it through the heel of my boot so get a +1 unarmed strike “spur”.) so I could hold down 1 half bugbear and kick at the serpent man. </p><p>Our hex blade now has the ability to add Cha mod to eldritch blast damage and detect magic at will. Both made the bard and fighters jealous. </p><p>Our fighter DID ask something that most fighter players would not think of. During a tense negotiation with the gang leader she ask if she could “action surge” for 2 actions so she could aid herself by double using a skill. It was a good idea (not exactly raw) but our DM allowed it and gave an inspiration for it. </p><p></p><p>Also my niece and her friend both used inspiration a lot. Us old foggies kept forgetting to and twice lost it for taking a long rest without using it. </p><p></p><p>Overall nothing stood out as wrong or bad. With the exception of the nat 1 nat 20 thing we pretty much tested everything at this point (no DCs hog enough yet at low level and no modifie big enough to not pass fail on those rolls. </p><p></p><p>With the extra language we all some how missed I and my niece picked up sign. And our fighter picked up Druidic (with DM approval). I have no idea what our hex blade picked. </p><p></p><p>Next week we are going to take our new motly crew to the hidden sub level of the city that holds the big boss of the crime syndicate. Maybe we talk him into our new agreement or maybe we pull a butch and Sundance.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8749710, member: 84112"] Okay so game 2 went well. We got more combat in and as such got to see more stuff happen. And we leveled to 3rd for the last playtest next week (sorry this is a day late I actually had some work issues). I think we have 2. New players (although 1 has already learned you need to have spells to unlock some things in the game). The DM through a monster with Slow against us to try the new condition and it went well. I grappled 3 different threats 1 I held down for the entire fight and the DM ruled that I could pin with my arms and still kick. (She also let me take a +1 throwing star and push it through the heel of my boot so get a +1 unarmed strike “spur”.) so I could hold down 1 half bugbear and kick at the serpent man. Our hex blade now has the ability to add Cha mod to eldritch blast damage and detect magic at will. Both made the bard and fighters jealous. Our fighter DID ask something that most fighter players would not think of. During a tense negotiation with the gang leader she ask if she could “action surge” for 2 actions so she could aid herself by double using a skill. It was a good idea (not exactly raw) but our DM allowed it and gave an inspiration for it. Also my niece and her friend both used inspiration a lot. Us old foggies kept forgetting to and twice lost it for taking a long rest without using it. Overall nothing stood out as wrong or bad. With the exception of the nat 1 nat 20 thing we pretty much tested everything at this point (no DCs hog enough yet at low level and no modifie big enough to not pass fail on those rolls. With the extra language we all some how missed I and my niece picked up sign. And our fighter picked up Druidic (with DM approval). I have no idea what our hex blade picked. Next week we are going to take our new motly crew to the hidden sub level of the city that holds the big boss of the crime syndicate. Maybe we talk him into our new agreement or maybe we pull a butch and Sundance. [/QUOTE]
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