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Going to the House of Flying Daggers with DnD
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1988291" data-attributes="member: 6533"><p>So,</p><p> Saw the House of Flying Daggers and while the movie had its flaws I was fascinated, totally failed my WS, and found myself leaving with this over-arching question:</p><p></p><p> How can I do that with my D20 game? And I mean from every angle:</p><p> -World creation: mad martial artists runing around with both insane PC style heroes and vast hordes of horrifyingly stunt competent mooks. I mean these guys weren't even Ninjas, that movie totally made me reconsider the deadly weight of words like deputies, outlaws, and imperial soldiers. Finally, an oppressive government where you can tottally understand why they're on top.</p><p> -Stunts: how do I get my PCs to feel free to make totally character appropriate mad stunts and have my NPCs react similarly?</p><p> -Abilities: I want my PCs to have mad listen checks, flying capabilities, spinning daggers that go from every angle, and the choice to draw weapons from their own flesh in order to stab at their opponents one last time.</p><p> -Social Madness: I want PCs to feel free to develop mad crazy character specific loyalties and work with it. For me, the coolest thing about WuXia is that social realities are far stronger and more important than physical realities and this was the first Wuxia movie to really take that into the world of outlaws and the lower class. Or at least the first I've seen. How do I put together a dynamic where can't die for emotional reasons even though they should for physical ones and make it stick like a dagger in a heart rather than slide like a train on tracks?</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1988291, member: 6533"] So, Saw the House of Flying Daggers and while the movie had its flaws I was fascinated, totally failed my WS, and found myself leaving with this over-arching question: How can I do that with my D20 game? And I mean from every angle: -World creation: mad martial artists runing around with both insane PC style heroes and vast hordes of horrifyingly stunt competent mooks. I mean these guys weren't even Ninjas, that movie totally made me reconsider the deadly weight of words like deputies, outlaws, and imperial soldiers. Finally, an oppressive government where you can tottally understand why they're on top. -Stunts: how do I get my PCs to feel free to make totally character appropriate mad stunts and have my NPCs react similarly? -Abilities: I want my PCs to have mad listen checks, flying capabilities, spinning daggers that go from every angle, and the choice to draw weapons from their own flesh in order to stab at their opponents one last time. -Social Madness: I want PCs to feel free to develop mad crazy character specific loyalties and work with it. For me, the coolest thing about WuXia is that social realities are far stronger and more important than physical realities and this was the first Wuxia movie to really take that into the world of outlaws and the lower class. Or at least the first I've seen. How do I put together a dynamic where can't die for emotional reasons even though they should for physical ones and make it stick like a dagger in a heart rather than slide like a train on tracks? [/QUOTE]
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Going to the House of Flying Daggers with DnD
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