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Going to the House of Flying Daggers with DnD
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<blockquote data-quote="Doctor Shaft" data-source="post: 1993451" data-attributes="member: 25737"><p>Wow...</p><p></p><p>Well, Oriental Adventures, the oft ignored campaign, actually has a lot of creative uses for d20 skill checks. It's not quite Wuxia... but it's simple enough for you to take the numbers and simply adjust the DC's to make it more Wuxia like.</p><p></p><p>I'm gonna try my best to give you some ideas without just brazenly giving away all the OA material. </p><p></p><p>First: It allows a different use for the Sense Motive check. The idea is that a character can use it to "sense an opponents power or ability". This is very Wuxia style, and very internal. There are four different DC's to beat, the higher one always revealing more information.</p><p></p><p>Example: DC 15 Sense Motive check you learn a character's level. At DC 25... you can tell what your opponents attack bonuses, etc., with a primary weapon are (i.e. - you can look at them and understand the full-extent of their skills.) </p><p></p><p>Tumble Checks:</p><p>This stuff increases the DC, starting at 20, to resist fall-damage. You remove 20-feet from the falling distance, and increase the DC a desired set for each 20 feet you add on. </p><p></p><p>It has the standard DC 35 "get up from prone free action), and DC 40 you can do stuff like flip over people's heads, and then do a full-round attack at the same time. Nothing different from the other sources you listed... but still, it's there, and you can make adjustments to the DC and the total effects. </p><p></p><p>You can also increase the dodge bonus's to AC when fighting defensively or total defense with more ranks in tumble. OA really did take a step foward in adding a little more dynamic fighitng... it's up to you of course to decide how far that goes. </p><p></p><p>And, finally, the Ninja Spy prestige class offers, as a class ability, +10, and later +20 competency bonuses to balance, jump , and tumble skills. So yeah, there's nothing really wrong with giving level-based jumping abilities. However, you might want to consider giving different kinds of bonuses/level based on classes. It might get annoying if your "wizard" type fighter (or whatever you use) can do everything as well as the next guy, but also has abilities that might be considered superior, better, more diverse, etc. </p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 1993451, member: 25737"] Wow... Well, Oriental Adventures, the oft ignored campaign, actually has a lot of creative uses for d20 skill checks. It's not quite Wuxia... but it's simple enough for you to take the numbers and simply adjust the DC's to make it more Wuxia like. I'm gonna try my best to give you some ideas without just brazenly giving away all the OA material. First: It allows a different use for the Sense Motive check. The idea is that a character can use it to "sense an opponents power or ability". This is very Wuxia style, and very internal. There are four different DC's to beat, the higher one always revealing more information. Example: DC 15 Sense Motive check you learn a character's level. At DC 25... you can tell what your opponents attack bonuses, etc., with a primary weapon are (i.e. - you can look at them and understand the full-extent of their skills.) Tumble Checks: This stuff increases the DC, starting at 20, to resist fall-damage. You remove 20-feet from the falling distance, and increase the DC a desired set for each 20 feet you add on. It has the standard DC 35 "get up from prone free action), and DC 40 you can do stuff like flip over people's heads, and then do a full-round attack at the same time. Nothing different from the other sources you listed... but still, it's there, and you can make adjustments to the DC and the total effects. You can also increase the dodge bonus's to AC when fighting defensively or total defense with more ranks in tumble. OA really did take a step foward in adding a little more dynamic fighitng... it's up to you of course to decide how far that goes. And, finally, the Ninja Spy prestige class offers, as a class ability, +10, and later +20 competency bonuses to balance, jump , and tumble skills. So yeah, there's nothing really wrong with giving level-based jumping abilities. However, you might want to consider giving different kinds of bonuses/level based on classes. It might get annoying if your "wizard" type fighter (or whatever you use) can do everything as well as the next guy, but also has abilities that might be considered superior, better, more diverse, etc. Just a thought. [/QUOTE]
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