Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Going Without Sleep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 6900802" data-attributes="member: 5100"><p>Since hit points are explicitly not entirely physical, I don't see a problem: You're flat-out easier to kill if you're dragging your hind end. I could be sold on using Wisdom instead of Constitution, though.</p><p></p><p>IIRC, it's about 15 days before you die from lack of sleep. Based on that, I'd say a Wisdom save every day, with a DC of (15 + sleepless days + current fatigue level) would be appropriate for absolutely no sleep. You can grant a bonus on the save of +2 for each hour of sleep the character gets. Checks start once you either miss all sleep in a night or go three days with less than half your required sleep. Any night in which you get a full allotment of sleep does not require a save and resets the sleepless days count.</p><p></p><p>That system makes that 15 day mark something of an inevitability, if you can't get sleep. It also grants some pretty good bonuses for getting <u>any</u> rest. It's totally not play-tested, but I don't expect most parties to get beyond the first couple levels. It's just not that common. Instead, having rules encourages the players to manage something the characters would almost be forced to do.</p><p></p><p>I'd probably only bother checking for falling asleep during a short rest. Make a Wisdom save vs. whatever the current target is or lose the benefit of the short rest because you didn't actually get a chance to bandage wounds, or whatever. Additionally, you are automatically surprised should anything happen during the rest. Any other impact is easy enough to handle by the level 1 impact of disadvantage to ability checks (including surprise/perception and initiative) -- at DMO, the character might have to make more surprise checks than usual, just to be sure.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6900802, member: 5100"] Since hit points are explicitly not entirely physical, I don't see a problem: You're flat-out easier to kill if you're dragging your hind end. I could be sold on using Wisdom instead of Constitution, though. IIRC, it's about 15 days before you die from lack of sleep. Based on that, I'd say a Wisdom save every day, with a DC of (15 + sleepless days + current fatigue level) would be appropriate for absolutely no sleep. You can grant a bonus on the save of +2 for each hour of sleep the character gets. Checks start once you either miss all sleep in a night or go three days with less than half your required sleep. Any night in which you get a full allotment of sleep does not require a save and resets the sleepless days count. That system makes that 15 day mark something of an inevitability, if you can't get sleep. It also grants some pretty good bonuses for getting [U]any[/U] rest. It's totally not play-tested, but I don't expect most parties to get beyond the first couple levels. It's just not that common. Instead, having rules encourages the players to manage something the characters would almost be forced to do. I'd probably only bother checking for falling asleep during a short rest. Make a Wisdom save vs. whatever the current target is or lose the benefit of the short rest because you didn't actually get a chance to bandage wounds, or whatever. Additionally, you are automatically surprised should anything happen during the rest. Any other impact is easy enough to handle by the level 1 impact of disadvantage to ability checks (including surprise/perception and initiative) -- at DMO, the character might have to make more surprise checks than usual, just to be sure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Going Without Sleep
Top