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Golarion: I'm very impressed
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<blockquote data-quote="megablake" data-source="post: 5054386" data-attributes="member: 81069"><p>I love this setting. I'm seeing a lot of echoing on how it's generic, but with so many imaginative bits that it works. As a DM with restricted time to play, this is great, because when a player plays a dwarf or an elf, they know what to expect. </p><p></p><p>And when they discover some cool bit of setting fluff ("there's a necromancer ghost-ruled kingdom where skeletons till the soil?", "there's a place that's like bloody revolution France, only all the time?" and so on) they get even more thrilled to go visit. </p><p></p><p>The designers did a great job interweaving the nations too. I mean, you could play a whole campaign in nearly any single nation without too much cross-cultural contamination, and at the same time, things at the bottom of the world have historical ties to the top and vice versa. It's great.</p></blockquote><p></p>
[QUOTE="megablake, post: 5054386, member: 81069"] I love this setting. I'm seeing a lot of echoing on how it's generic, but with so many imaginative bits that it works. As a DM with restricted time to play, this is great, because when a player plays a dwarf or an elf, they know what to expect. And when they discover some cool bit of setting fluff ("there's a necromancer ghost-ruled kingdom where skeletons till the soil?", "there's a place that's like bloody revolution France, only all the time?" and so on) they get even more thrilled to go visit. The designers did a great job interweaving the nations too. I mean, you could play a whole campaign in nearly any single nation without too much cross-cultural contamination, and at the same time, things at the bottom of the world have historical ties to the top and vice versa. It's great. [/QUOTE]
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Golarion: I'm very impressed
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