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Golarion Setting Discussion
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<blockquote data-quote="Azgulor" data-source="post: 5594606" data-attributes="member: 14291"><p>Generally speaking, as a GM, I like kitchen-sink settings. Over the years, I've found that it keeps the setting from getting stale to the players without having to hit the campaign reset button.</p><p></p><p>With that in mind, I think Golarion's fantastic. Even the elements I'm suspect about (Numeria, Alkenstar - I'm looking at you), don't have wide-ranging setting influence.</p><p></p><p>I think the #1 difference between Golarion & other settings is that they strike the balance between too-much & too-little detail. It's the proper mix of info a GM needs to make the setting come alive without detailing so much that a GM can't put his/her own elements into the mix. I also think it's an incredibly smart move to keep the majority of the crunch relegated into clearly defined lines (the RPG books & the Player's Companion books).</p><p></p><p>Also, I think Paizo never loses sight of the goal -- <em><strong>the setting has to foster adventure</strong></em>. Every region has tangible things to do, conflicts at play, history to discover -- all wrapped in the cultural flavor of the region.</p><p></p><p>For example, generally speaking, I'm not a huge fan of Arabian Nights-themed fantasy. I like it, but not enough to set a campaign in such a setting. However, after picking up the <em><strong>Legacy of Fire AP</strong></em>, I can see myself doing just that. The fact that I can do a storyline in that region and then shift the campaign focus to another is pure GM gold for me.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5594606, member: 14291"] Generally speaking, as a GM, I like kitchen-sink settings. Over the years, I've found that it keeps the setting from getting stale to the players without having to hit the campaign reset button. With that in mind, I think Golarion's fantastic. Even the elements I'm suspect about (Numeria, Alkenstar - I'm looking at you), don't have wide-ranging setting influence. I think the #1 difference between Golarion & other settings is that they strike the balance between too-much & too-little detail. It's the proper mix of info a GM needs to make the setting come alive without detailing so much that a GM can't put his/her own elements into the mix. I also think it's an incredibly smart move to keep the majority of the crunch relegated into clearly defined lines (the RPG books & the Player's Companion books). Also, I think Paizo never loses sight of the goal -- [I][B]the setting has to foster adventure[/B][/I]. Every region has tangible things to do, conflicts at play, history to discover -- all wrapped in the cultural flavor of the region. For example, generally speaking, I'm not a huge fan of Arabian Nights-themed fantasy. I like it, but not enough to set a campaign in such a setting. However, after picking up the [I][B]Legacy of Fire AP[/B][/I], I can see myself doing just that. The fact that I can do a storyline in that region and then shift the campaign focus to another is pure GM gold for me. [/QUOTE]
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