Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gold Dragon Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadowbloodmoon" data-source="post: 919474" data-attributes="member: 9986"><p>Okay I'm posting this here so that I can get the rules and balance of this class checked by someone other than myself. I was playing around with Savage Species Dial-A-Monster and I hope I haven't done too bad:</p><p></p><p>Gold Dragon Wyrmling Class</p><p></p><p>Racial Traits</p><p>- Starting Ability Score Adjustments: +2 Str</p><p>- Speed: 60ft, Fly at 50 ft(Poor), Swim at 60ft</p><p>- Darkvision 100ft</p><p>- Immune to Sleep and Paralysis</p><p>- Automatic Languages: Common, Draconic</p><p>- Bonus Languages: Any, except special class languages</p><p>- Keen Senses: Sees 4 times as well in daylight as a human</p><p>- Fire Subtype: Immune to fire, takes double damage from cold</p><p>- Favored Class: Gold Dragon. Best multiclassing choice would be sorcerer. </p><p></p><p>Class Skills</p><p>- Bluff(Cha), Concentration(Con), Diplomacy(Cha), Escape Artist(Dex), Jump(Str), Knowledge(any, Int), Listen(Wis), Scry(Int), Search(Int), Spot(Wis), Swim(Str)</p><p></p><p>Class Abilities</p><p>- Weapons and Armor Proficiencies: None. </p><p>- Feats: A Gold Dragon wyrmling receives one feat at first level and gains an additional feat at 5th and 11th level. </p><p>- Natural Weapons: A gold dragon wyrmling's primary attack is its bite that does 1d8 points of damage plus any Strength bonus. Its secondary attacks are two claws for 1d6 plus 1/2 Strength bonus and 2 wings at 1d4 plus 1/2 Strength bonus. </p><p>- Natural Armor: Dragons have tough scales and gain a natural armor bonus as they increase in levels.</p><p>- Breath Weapons: The wyrmling has the ability to breathe both fire and a cloud of weakening gas in a cone. See chart for damage and save DC.</p><p>- Jump: Dragon wyrmlings get a bonus to their Jump skill at first level. This bonus increases at later levels.</p><p>- Fly: The dragon is able to fly poorly at 1st level, but increases in speed as it gains levels.</p><p>- Water Breathing: At 3rd level, the wyrmling is able to breathe water as easily as air. </p><p>- Blindsight: At 4th level, the wyrmling gains Blindsight within 30ft. </p><p>- Polymorph: At 4th level, the wyrmling gains the ability to polymorph itself once per day. This ability increases as the character gains levels. </p><p></p><p></p><p>Level HD BAB Fort Ref Will Skills Natural Armor Special</p><p>1st 1d12 +1 +1 +1 +1 (6+Int)x4 +1 Feat, Jump +1, Cone of Fire(DC12, 1d6)</p><p>2nd 2d12 +2 +1 +1 +1 (6+Int) +1 +2 Con, Jump +2, Cone of Weakness Gas(DC12)</p><p>3rd 2d12 +2 +2 +2 +2 +2 +2 Wis, Cone of Fire(DC12, 1d8), Water Breathing</p><p>4th 3d12 +3 +2 +2 +2 (6+Int) +2 +2 Cha, Jump +3, Fly 100ft, Blindsight 30ft, Polymorph 1/day</p><p>5th 4d12 +4 +3 +3 +3 (6+Int) +3 +2 Int, Feat, Jump +4</p><p>6th 4d12 +4 +3 +3 +3 +3 +2 Str, Cone of Weakness Gas(DC14)</p><p>7th 5d12 +5 +4 +4 +4 (6+Int) +4 +2 Con, Jump +5, Polymorph 2/day</p><p>8th 6d12 +6 +4 +4 +4 (6+Int) +4 +2 Wis, Jump +6, Cone of Fire(DC14, 1d10), Fly 150ft</p><p>9th 6d12 +6 +5 +5 +5 +5 +2 Cha</p><p>10th 7d12 +7 +5 +5 +5 (6+Int) +5 +2 Int, Jump +7, Polymorph 3/day</p><p>11th 8d12 +8 +6 +6 +6 (6+Int) +6 +2 Str, Feat, Jump +8</p><p>12th 8d12 +8 +6 +6 +6 +7 Cone of Fire(DC16, 2d10), Cone of Weakness Gas(DC16), Fly 200ft</p><p></p><p>Let me know what you guys think. (Sorry about the levels formatting, Notepad doesn't port properly in here and I'm too tired to fix it...)</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 919474, member: 9986"] Okay I'm posting this here so that I can get the rules and balance of this class checked by someone other than myself. I was playing around with Savage Species Dial-A-Monster and I hope I haven't done too bad: Gold Dragon Wyrmling Class Racial Traits - Starting Ability Score Adjustments: +2 Str - Speed: 60ft, Fly at 50 ft(Poor), Swim at 60ft - Darkvision 100ft - Immune to Sleep and Paralysis - Automatic Languages: Common, Draconic - Bonus Languages: Any, except special class languages - Keen Senses: Sees 4 times as well in daylight as a human - Fire Subtype: Immune to fire, takes double damage from cold - Favored Class: Gold Dragon. Best multiclassing choice would be sorcerer. Class Skills - Bluff(Cha), Concentration(Con), Diplomacy(Cha), Escape Artist(Dex), Jump(Str), Knowledge(any, Int), Listen(Wis), Scry(Int), Search(Int), Spot(Wis), Swim(Str) Class Abilities - Weapons and Armor Proficiencies: None. - Feats: A Gold Dragon wyrmling receives one feat at first level and gains an additional feat at 5th and 11th level. - Natural Weapons: A gold dragon wyrmling's primary attack is its bite that does 1d8 points of damage plus any Strength bonus. Its secondary attacks are two claws for 1d6 plus 1/2 Strength bonus and 2 wings at 1d4 plus 1/2 Strength bonus. - Natural Armor: Dragons have tough scales and gain a natural armor bonus as they increase in levels. - Breath Weapons: The wyrmling has the ability to breathe both fire and a cloud of weakening gas in a cone. See chart for damage and save DC. - Jump: Dragon wyrmlings get a bonus to their Jump skill at first level. This bonus increases at later levels. - Fly: The dragon is able to fly poorly at 1st level, but increases in speed as it gains levels. - Water Breathing: At 3rd level, the wyrmling is able to breathe water as easily as air. - Blindsight: At 4th level, the wyrmling gains Blindsight within 30ft. - Polymorph: At 4th level, the wyrmling gains the ability to polymorph itself once per day. This ability increases as the character gains levels. Level HD BAB Fort Ref Will Skills Natural Armor Special 1st 1d12 +1 +1 +1 +1 (6+Int)x4 +1 Feat, Jump +1, Cone of Fire(DC12, 1d6) 2nd 2d12 +2 +1 +1 +1 (6+Int) +1 +2 Con, Jump +2, Cone of Weakness Gas(DC12) 3rd 2d12 +2 +2 +2 +2 +2 +2 Wis, Cone of Fire(DC12, 1d8), Water Breathing 4th 3d12 +3 +2 +2 +2 (6+Int) +2 +2 Cha, Jump +3, Fly 100ft, Blindsight 30ft, Polymorph 1/day 5th 4d12 +4 +3 +3 +3 (6+Int) +3 +2 Int, Feat, Jump +4 6th 4d12 +4 +3 +3 +3 +3 +2 Str, Cone of Weakness Gas(DC14) 7th 5d12 +5 +4 +4 +4 (6+Int) +4 +2 Con, Jump +5, Polymorph 2/day 8th 6d12 +6 +4 +4 +4 (6+Int) +4 +2 Wis, Jump +6, Cone of Fire(DC14, 1d10), Fly 150ft 9th 6d12 +6 +5 +5 +5 +5 +2 Cha 10th 7d12 +7 +5 +5 +5 (6+Int) +5 +2 Int, Jump +7, Polymorph 3/day 11th 8d12 +8 +6 +6 +6 (6+Int) +6 +2 Str, Feat, Jump +8 12th 8d12 +8 +6 +6 +6 +7 Cone of Fire(DC16, 2d10), Cone of Weakness Gas(DC16), Fly 200ft Let me know what you guys think. (Sorry about the levels formatting, Notepad doesn't port properly in here and I'm too tired to fix it...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gold Dragon Class
Top