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<blockquote data-quote="pemerton" data-source="post: 4004014" data-attributes="member: 42582"><p>Maybe not quite: see below.</p><p></p><p></p><p>Hussar, what you are describing is not quite wealth-by-level: rather, it is item-cap-by-level (ie none of an item better than +X until at least level Z).</p><p></p><p>Given that 4e will classify items by level, I think that this latter sort of cap may be more likely. Thus, it does not matter how many +1 weapons a 3rd level character has (after all, they can only use one of them at a time) - but they can't have a +2 one until they are 7th (or whatever).</p><p></p><p>For this sort of system to work, a couple of restrictions have to be in place:</p><p></p><p>1) no +1 items that stack;</p><p></p><p>2) a limit on the number of character stats boostable by +1 items (in order to ensure that after the first one or two such items no cumulative benefit is gained by owning more, but only a substitutable benefit) - maybe this could be done instead by hosing item slots;</p><p></p><p>3) some way of restricting trade in magic items that makes sense in game, so that a 3rd level character can't just sell all their +1 items to buy a +2 one.</p><p></p><p>The first of these is fairly easily to implement (and has been fairly widely called for). The second isn't too challenging, and fits with the death of the big six. The third seems hard to reconcile with the continuation of gp as a universal currency (as posters on this thread have noted) but maybe it will be PoL to the rescue - perhaps to get better items you either have to make them or else buy them in the City of Brass (or from deities or whatever) and the rituals make them, and to travel to those marketplaces, aren't available until the appropriate levels.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4004014, member: 42582"] Maybe not quite: see below. Hussar, what you are describing is not quite wealth-by-level: rather, it is item-cap-by-level (ie none of an item better than +X until at least level Z). Given that 4e will classify items by level, I think that this latter sort of cap may be more likely. Thus, it does not matter how many +1 weapons a 3rd level character has (after all, they can only use one of them at a time) - but they can't have a +2 one until they are 7th (or whatever). For this sort of system to work, a couple of restrictions have to be in place: 1) no +1 items that stack; 2) a limit on the number of character stats boostable by +1 items (in order to ensure that after the first one or two such items no cumulative benefit is gained by owning more, but only a substitutable benefit) - maybe this could be done instead by hosing item slots; 3) some way of restricting trade in magic items that makes sense in game, so that a 3rd level character can't just sell all their +1 items to buy a +2 one. The first of these is fairly easily to implement (and has been fairly widely called for). The second isn't too challenging, and fits with the death of the big six. The third seems hard to reconcile with the continuation of gp as a universal currency (as posters on this thread have noted) but maybe it will be PoL to the rescue - perhaps to get better items you either have to make them or else buy them in the City of Brass (or from deities or whatever) and the rituals make them, and to travel to those marketplaces, aren't available until the appropriate levels. [/QUOTE]
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