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Gold or Silver Standard?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 4007848" data-attributes="member: 31506"><p>I mean just general interest in being a "warlord". I believe modern gamers aren't particularly interested in building outside of their own characters, be it bars, castles, armies, etc. I dont disagree that it can be a great plot hook. Hell, I basically handed one of my players a couple cantons on a silver platter in Oathbound to get him invested in the world. I'm just saying that the focus has gotten a lot more narrow. People arent interested in leading 200 men to glory, they are interested in their own characters glory. Personal anecdote... I was always less invested in Ars Magica when playing a group of grogs than "my" magus, a sentiment shared by much of the group. Similarly, the time we played Birthright, most of us werent interested in the reagent phase (or whatever its called). Despite it being our characters leading, it didnt feel as personal as the adventure segment. </p><p></p><p>Now dont get me wrong, I personally think such rules SHOULD be more fleshed out in the core book. I just recognize that for the majority of gamers nowadays, such interests aren't at the forefront, and they need a gold sink that benefits them in a way they enjoy (IE, personal avatar improvement). The benefit doesnt have to, and IMO, should be, as profound as it is in 3rd edition. But I think it needs to be there for Joe Average quasi powergamer.</p><p></p><p>To tie this back in the OP, Id say something along the lines of moving to a silver standard, while keeping magic item "prices" on the gold standard, might create a decent situation. Actual character improvements are incredibly pricey, but available for the super wealthy, giving those who don't care about hiring men at arms, super hookers or fancy meals a goal to which they can funnel their coinage, while limiting the benefits available.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 4007848, member: 31506"] I mean just general interest in being a "warlord". I believe modern gamers aren't particularly interested in building outside of their own characters, be it bars, castles, armies, etc. I dont disagree that it can be a great plot hook. Hell, I basically handed one of my players a couple cantons on a silver platter in Oathbound to get him invested in the world. I'm just saying that the focus has gotten a lot more narrow. People arent interested in leading 200 men to glory, they are interested in their own characters glory. Personal anecdote... I was always less invested in Ars Magica when playing a group of grogs than "my" magus, a sentiment shared by much of the group. Similarly, the time we played Birthright, most of us werent interested in the reagent phase (or whatever its called). Despite it being our characters leading, it didnt feel as personal as the adventure segment. Now dont get me wrong, I personally think such rules SHOULD be more fleshed out in the core book. I just recognize that for the majority of gamers nowadays, such interests aren't at the forefront, and they need a gold sink that benefits them in a way they enjoy (IE, personal avatar improvement). The benefit doesnt have to, and IMO, should be, as profound as it is in 3rd edition. But I think it needs to be there for Joe Average quasi powergamer. To tie this back in the OP, Id say something along the lines of moving to a silver standard, while keeping magic item "prices" on the gold standard, might create a decent situation. Actual character improvements are incredibly pricey, but available for the super wealthy, giving those who don't care about hiring men at arms, super hookers or fancy meals a goal to which they can funnel their coinage, while limiting the benefits available. [/QUOTE]
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